Answer:
Explanation:
The question above is missing many details and are actually various questions in one. I will answer each one seperately below...
A. The piece of code to get the ID in this code snippet that needs to replace XXX would be the following ... System.out.println("Student ID: " + s.getID());
B. A static main() can declare and create objects. Once these objects are created their instance methods can then be called.
C. Integer score1 = 72;
int score2 = 85;
Character grade = 'C';
In the above code snippet, the information stored in score1, score2, and grade are the following... obj reference, 85, obj reference. This is becasue both Integer and Character are classes and the values being passed to their variables are referencing that object class, while score2 is a primitive type of int and is therefore simply a number.
D. The statement that is true is ... Contents of a Double instance can be modified after initialization. Objects can be modified by calling its setter methods after initializing it.
When using screwdrivers you should always be aware that the screwdriver blade might slip out of the slot and strike you in the:
<h3>What is a Screwdriver?</h3>
A screwdriver is said to be a kind of a modern tool that can come in a manual or powered type and it is one that is often used for turning screws.
Note that a typical simple screwdriver is one that has a handle as well as a shaft and it is also one that is often ending in a tip where a given user can be able to put their hands into the screw head before turning the handle.
Therefore, when using screwdrivers you should always be aware that the screwdriver blade might slip out of the slot and strike you in the:
Learn more about screwdrivers from
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Not allow them to use their phone, tell them you won’t get in the car with them unless they stop texting and driving, inform their parents
Answer:
Explanation:
Meaningful decisions are important to sustaining immersion, but it's generally considered poor game design to constantly give the player "critical" decisions. Describe a game you know and how it asks the player to make a variety of decisions from the different levels of Tracy Fullerton's Decision Scale.