Answer:
HAHHAHAHA HAAHA g abbabanjaja abunjing <em><u>abunjin</u></em><em><u>✌</u></em><em><u>✌</u></em><em><u>✌</u></em><em><u>✌</u></em><em><u>✌</u></em><em><u>✌</u></em>
Answer:
function createAndFillBufferObject(gl, data) {
var buffer_id;
// Create a buffer object
buffer_id = gl.createBuffer();
if (!buffer_id) {
out.displayError('Failed to create the buffer object for ' + model_name);
return null;
}
// Make the buffer object the active buffer.
gl.bindBuffer(gl.ARRAY_BUFFER, buffer_id);
// Upload the data for this buffer object to the GPU.
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
return buffer_id;
}
Answer:
The correct answer to the following question will be 2. the operator new.
Explanation:
New operator is used to allocating the memory to the instance object.The new object can be created by using a "new" keyword in java .
Syntax of using 'new' operator is :
class_name object_name=new class_name() // it allocated the memory to the class
For Example :
ABC obj = new ABC;
Now, this time obj points to the object of the ABC class.
obj = new ABC ();
call the construction of ABC class
That's B.
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