Step-by-step explanation:
£480 = 120% (after adding the 20% VAT).
we want to know how much 100% is.
he do we get from 120% to 100% ?
first the formal long way
£480 = 120%
1% = 120%/120 = 480/120 = £4
100% = 1% × 100 = 4×100 = £400
once you understand this mechanism, you can apply the direct shortcut :
£480 / 1.2 = £400
as a multiplication with 100/120 is the same as a division by 120/100, which is 1.2.
and what we did at the beginning in long form was nothing else than
£480 × 100/120 = 480 × 10/12 = 480 × 5/6 = £400
Answer:
A and B are correct
Step-by-step explanation:
Your answer will be (B) simply use military time and subtract them and you'll get your answer best of luck.
An expression which shows the correct substitution of the values a, b, and c from the equation 0 = – 3x2 – 2x + 6 into the quadratic formula is: expression A. Therefore, the correct answer option is A.
<h3>What is a quadratic equation?</h3>
A quadratic equation can be defined as a mathematical expression (equation) that can be used to define and represent the relationship that exists between two or more variable on a graph. In Mathematics, the standard form of a quadratic equation is given by;
ax² + bx + c = 0
Mathematically, the quadratic formula is modeled or represented by this mathematical expression:

From the information provided, we have the following values;
0 = -3x² - 2x + 6
Where:
a = -3
b = -2
c = 6
Substituting the values into the quadratic formula, we have;

Read more on quadratic equation here: brainly.com/question/4053652
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Answer:

Step-by-step explanation:
A quadratic in factored form is usually expressed as:
where the sign of a and b depends on the sign of the zero. And I said "usually" since sometimes the x will have a coefficient. Anyways in the quadratic there are two zeroes at x=-1 and x=3. This can be written as:
. Notice how the signs are different? This is because when you plug in -1 as x you get a factor of (-1+1) which becomes 0 and it makes the entire thing zero since when you multiply by 0, you get 0. Same thing for the x-3 if you plug in x=3. Now a is in front and it can influence the stretch/compression. To find the value of a, you can take any point (except for the zeroes, because it will make the entire thing zero, and you can technically input anything in as a)
I'll use the point (1, -4) the vertex
-4 = a(1+1)(1-3)
-4 = a(2)(-2)
-4 = -4a
1 = a. So yeah the value of a is 1
So the equation is just: 