Answer:
Each tag starts with a tag opener (a less than sign) and ends with a tag closer (a greater than sign).
Explanation:
Each tag starts with a tag opener (a less than sign) and ends with a tag closer (a greater than sign). Many tags have corresponding closing tags which identical except for a slash after the tag opener. (For example, the TITLE tag).
Some tags take parameters, called attributes. The attributes are given after the tag, separated by spaces. Certain attributes have an effect simply by their presence, others are followed by an equals sign and a value. (See the Anchor tag, for example). The names of tags and attributes are not case sensitive: they may be in lower, upper, or mixed case with exactly the same meaning. (In this document they are generally represented in upper case.)
Currently HTML documents are transmitted without the normal SGML framing tags, but if these are included parsers will ignore them.
Answer:
To add richness in content – B-roll footage is used to increase the depth of the main footage and improve storytelling.
Explanation:
Hope this helps
Answer: False
Explanation:
The given statement is false, as the alarm filtering is the process of classifying the various type of IDPS alert in the system and it can be managed more efficiently.
The IDPS administrator can easily set an alarm filtering in the running system. It can generate the various types of positive tract in the system and then adjust the different alarm classifications. Alarm filters are same as the packet filter in which they can easily filter the items from the source and destination IP address.
Answer: When you declare a variable, you should also initialize it. Two types of variable initialization exist: explicit and implicit. Variables are explicitly initialized if they are assigned a value in the declaration statement. Implicit initialization occurs when variables are assigned a value during processing.
Explanation:
For example, in JavaScript
var PaintAmount = 50; -declare and initialize
function setup() {
creatCanvas(200, 200);
}
function draw() {
ellipse(PaintAmount, PaintAmount) -use the variable PaintAmount
}
or rather in Java,
package random;
public class something() {
Public static void Main(String []args) {
string name; // this is declaring the variable with the example type
string name = new string; //this initializes the declared variable
}
}