Answer:
We use SQL Not Equal comparison operator (<>) to compare two expressions. For example, 10<>11 comparison operation uses SQL Not Equal operator (<>) between two expressions 10 and 11
Explanation:
Answer:
Information And Communication Technology
Answer:
Microsoft Windows File Manager
Answer:
a.
++score = score + 1
Explanation:
First you have to understand the increment operator;
There are three possible ways to increment the value of variable by 1.
1. <u>post increment</u>
syntax:
name++
it using in expression first then increase the value by 1.
2. <u>Pre increment</u><u> </u>
syntax:
++name
it increase the value by 1 before it using in expression.
3. simple method
name = name +1
In the question,
option 1: ++score = score + 1
it increase the value of score by 2 because their are two increment is used first for (score + 1) and second ++score.
Therefore, the correct option is a.
Answer:
Encapsulation:-It is the binding of the data and functions so that they works as one unit.
Inheritance:-When one class acquires the property of another class it is called inheritance.
Polymorphism :-It generally means more than one form
Explanation:
Encapsulation:- class is an example of encapsulation it can hold different data types and functions in a single container called class.
class Name{
public:
string first_name;
string last_name;
void Display()
{
cout<<first_name<<" "<<last_name<<endl;
}
};
Inheritance:-The property of a class acquiring the properties of another class is called inheritance.
Now we will inherit the above defined class.
class person: public Name
{
public:
char gender;
int age;
void Display()
{
cout<<first_name<<" "<<last_name<<gender<<age<<endl;
}
};
int main()
{
Name n;
person p;
n.Display();
p.Display();
}
Polymorphism- There are two types of polymorphism:-
1.Run time polymorphism=The values are decided at run time.
2.Compile time polymorphism=The values are decided at compile time.
Example:-In the above example we have function Display() in both the classes.This is an example of compile-time polymorphism. We are deciding at the time of compilation which display to use.