Answer:
True
Explanation:
Visual Studio and Unity are two different things. Visual Studio is an IDE developed by Microsoft, and Unity is a game engine developed by another company. Visual Studio is the default editor in Unity, but you are able to use something different.
Source: https://docs.unity3d.com/Manual/ScriptingToolsIDEs.html
To get the network number and node number of the destination machine. The subnet mask is usually called the NETwork MASK, so anding it with the address gives you the network number. Using the not logical operator on the netmask then protects the node bits in a second and operation.
address & netmask = network number
address & not( netmask ) = node number
The not operator essentially just flips the bits of it's argument.
Photosynthetic organisms are producers because they are producing chemical energy useable by living things.
Answer:
"Demultiplexing" is the right answer.
Explanation:
- A procedure for retransferring into genuine distinct, independent signals a transmission combining numerous digital as well as analog components, is considered as Demultiplexing.
- Lending incoming different segments towards appropriate application-level procedures instead on the positive side of the recipient.
Answer:
PCM encoded samples from 24 voice band channels
Explanation:
The Multiplexer from a lot of inputs generates one single output. And it is the select line that determines which of the input is going to influence output. And the select lines determine the increase in the quantity of data that can be sent through the network in a given amount of time. And this is termed as a data selector. Please note, this is application of multiplexer in data transmission.
And now coming to the T1 carrier system, it is a time division multiplexor, which multiplexes the PCM encoded samples coming from 24 band channels that require to be transmitted over an optical fiber or single metallic wire pair. And for this question, we need what is being multiplexed, and that is as mentioned in the Answer section.