Answer
Making a video game is much less daunting than it might seem. While you likely aren’t going to go from having no experience to making the next Grand Theft Auto, it has actually never been easier to get started making games. Game development tools and resources have become increasingly accessible to the average person, even if they have no programming experience. Often these tools are also available for free.
To try to make things easier for those looking to get started making games, we’ve put together a list of 11 game engines / editors. Some are designed for a specific genre of game or to be incredibly easy for newcomers. Others are professional development tools for AAA games, but are effectively free to use for hobbyists and still offer a lot of learning tools to help those with limited programming experience get started.
There are, of course, a lot of things that go into game development — music, animation, sound, writing, texturing, modeling, etc. — however, the game engine / editor you choose is going to have the biggest effect on what kind of game you can make. If you have suggestions for other engines, software, or learning tools for the other aspects of development, post it in the comments.
Answer:
Selective Repeat protocols
Explanation:
It is better to make use of the selective repeat protocol here. From what we have here, there is a high error rate on this channel.
If we had implemented Go back N protocol, the whole N packets would be retransmitted. Much bandwidth would be needed here.
But we are told that bandwidth is limited. So if packet get lost when we implement selective protocol, we would only need less bandwidth since we would retransmit only this packet.
Answer:
An Operating System (OS) is an interface between a computer user and computer hardware. An operating system is a software which performs all the basic tasks like file management, memory management, process management, handling input and output, and controlling peripheral devices such as disk drives and printers.
Explanation:
Answer:
Option 1: May crash at runtime because it can input more elements than the array can hold
Explanation:
Given the code as follows:
- int[] a = {1, 3, 7, 0, 0, 0};
- int size = 3, capacity = 6;
- int value = cin.nextInt();
- while (value > 0)
- {
- a[size] = value;
- size++;
- value = cin.nextInt();
- }
From the code above, we know the <em>a</em> is an array with six elements (Line 1). Since the array has been initialized with six elements, the capacity of the array cannot be altered in later stage.
However, a while loop is created to keep prompting for user input an integer and overwrite the value in the array started from index 3 (Line 4- 9). In every round of loop, the index is incremented by 1 (Line 7). If the user input for variable <em>value</em> is always above zero, the while loop will persist. This may reach a point where the index value is out of bound and crash the program. Please note the maximum index value for the array is supposedly be 5.
Portrait landscape is better for wide images