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Simora [160]
2 years ago
12

In gaming, "rendering" refers to:

Computers and Technology
2 answers:
damaskus [11]2 years ago
7 0

Answer:

Rendering is the process made by the CPU, GPU or both to generate an image from a 2D or 3D model.

Explanation:

The models to be rendered are mathematical expressions which the computer processes and calculates to obtain the "image" to draw on the screen.

Particularly in gaming, the screen image needs to be refreshed continuously since the obvious dynamic nature of games, so rendering is a process and memory demanding action for a computer. The more detailed, complex and quantity of simultaneous renders to be performed, usually requires dedicated hardware.

jarptica [38.1K]2 years ago
5 0
 The answer to your question is, rendering is<span> the process of generating an image from a 2D or 3D model.</span>
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Consider the following statements regarding computer programs A - Variables can contain different values at different times.B -
jeka94

Answer:

The answer is: Only A is correct.

Explanation:

Variables in a program can assume different values at different times, and the program can then produce different results, depending on circumstances, so A is correct.

In a computer language, a reserved word (also known as a reserved identifier) is a word that cannot be used as an identifier, such as the name of a variable, function, or label – it is "reserved from use". This is a syntactic definition, and a reserved word may have no meaning. So, B is incorrect.

Hence, the answer is: Only A is correct.

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Select the correct answer.
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Answer:

D.extended-star topology

Explanation:

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2 years ago
Create a Quadrilateral, Oval, Triangle, Polygon class that are all extended from an abstract Shape class (given below). Then ext
Lostsunrise [7]

Answer:

Shapes.java

public abstract class Shapes {

}

Triangle.java

public abstract class Triangle extends Shapes {

}

IsoscelesTriangle.java

public class IsoscelesTriangle extends Triangle {

double side1;

double side2;

public double getSide1() {

return side1;

}

public void setSide1(double side1) {

this.side1 = side1;

}

public double getSide2() {

return side2;

}

public void setSide2(double side2) {

this.side2 = side2;

}

public IsoscelesTriangle(double side1, double side2) {

super();

this.side1 = side1;

this.side2 = side2;

}

public double perimeter()

{

return 2*side1+side2;

}

public double area()

{

return side1*side2/2;

}

}

EquilateralTriangle.java

public class EquilateralTriangle extends Triangle {

double side;

public EquilateralTriangle(double side) {

super();

this.side = side;

}

public double getSide() {

return side;

}

public void setSide(double side) {

this.side = side;

}

public double perimeter()

{

return 3*side;

}

public double area()

{

return 1.73205*side*side/4;

}

}

Quadrilateral.java

public abstract class Quadrilateral extends Shapes {

}

Rectangle.java

public class Rectangle extends Quadrilateral {

double length;

double breadth;

public double getLength() {

return length;

}

public void setLength(double length) {

this.length = length;

}

public double getBreadth() {

return breadth;

}

public void setBreadth(double breadth) {

this.breadth = breadth;

}

public Rectangle(double length, double breadth) {

super();

this.length = length;

this.breadth = breadth;

}

public double perimeter()

{

return 2*(length+breadth);

}

public double area()

{

return length*breadth;

}

}

Square.java

public class Square extends Quadrilateral {

double side;

public Square(double side) {

super();

this.side = side;

}

public double getSide() {

return side;

}

public void setSide(double side) {

this.side = side;

}

public double perimeter()

{

return 4*side;

}

public double area()

{

return side*side;

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Rhombus.java

public class Rhombus extends Quadrilateral {

double length;

double breadth;

public Rhombus(double length, double breadth) {

super();

this.length = length;

this.breadth = breadth;

}

public double getLength() {

return length;

}

public void setLength(double length) {

this.length = length;

}

public double getBreadth() {

return breadth;

}

public void setBreadth(double breadth) {

this.breadth = breadth;

}

public double perimeter()

{

return 2*(length+breadth);

}

public double area()

{

return length*breadth/2;

}

}

Test.java

import java.util.Scanner;

public class Test {

public static void main(String[] args) {

// TODO Auto-generated method stub

Scanner sc=new Scanner(System.in);

System.out.println("Enter your choice");

System.out.println("1. Create IsoscelesTriangle ");

System.out.println("2. Create EquilateralTriangle");

System.out.println("3. Create Rectangle");

System.out.println("4. Create Square");

System.out.println("5. Create Rhombus");

System.out.println("6. Create Circle");

int choice=sc.nextInt();

switch(choice)

{

case 1:

System.out.println("Enter two sides of triangle");

double side1=sc.nextDouble();

double side2=sc.nextDouble();

IsoscelesTriangle isosceles=new IsoscelesTriangle(side1, side2);

System.out.println("Area of the triangle is "+isosceles.area());

System.out.println("Perimeter of the triangle is "+ isosceles.perimeter());

break;

case 2:

System.out.println("Enter side of the triangle");

double side=sc.nextDouble();

EquilateralTriangle equilateralTriangle=new EquilateralTriangle(side);

System.out.println("Area of the triangle is "+equilateralTriangle.area());

System.out.println("Perimeter of the triangle is "+ equilateralTriangle.perimeter());

break;

case 3:

System.out.println("Enter length and breadth");

double length=sc.nextDouble();

double breadth=sc.nextDouble();

Rectangle rectangle =new Rectangle(length, breadth);

System.out.println("Area of rectangle is "+rectangle.area());

System.out.println("Perimeter of the rectangle is "+rectangle.perimeter());

break;

case 4:

System.out.println("Enter side of the square");

double squareside=sc.nextDouble();

Square square=new Square(squareside);

System.out.println("area of the square is "+square.area());

System.out.println("Perimeter of the square is "+square.perimeter());

break;

case 5:

System.out.println("Enter length and breadth of rhombus");

double rlength=sc.nextDouble();

double rbreadth=sc.nextDouble();

Rhombus rhombus=new Rhombus(rlength, rbreadth);

System.out.println("area of the rhombus is "+rhombus.area());

System.out.println("Perimeter of the rhombus is "+rhombus.perimeter());

break;

case 6:

System.out.println("Enter radius of circle");

double radius=sc.nextDouble();

Circle circle=new Circle(radius);

System.out.println("area of the circle is "+circle.area());

System.out.println("Perimeter of the circle is "+circle.perimeter());

break;

}

}

}

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3 years ago
What are two types of processes used in technological systems
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Transformation which includes-Transportation,Communication and Manufacturing processes
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In your own words and in great detail explain the characteristics of the image types listed below. Give an example of when would
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Answer:

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Explanation:

  1. Despite the huge reduction in fil e size JPEG images maintain reasonable image quality.
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