Answer:
// Producer Thread
void *producer(void *param) {
buffer_item item;
while (true) {
item = rand() % 100;
sem_wait(&empty);
pthread_mutex_lock(&mutex);
if (insert_item(item))
printf("Can't insert item\n");
else
printf("Producer %d: produced %d\n", *((int*)param), item);
pthread_mutex_unlock(&mutex);
sem_post(&full);
}
}
// Consumer Thread
void *consumer(void *param) {
while (true) {
buffer_item item = NULL;
if (in > 0)
item = buffer[in - 1];
sem_wait(&full);
pthread_mutex_lock(&mutex);
if (remove_item(&item))
printf("Can't remove item\n");
else
printf("Consumer %d: consumed %d\n", *((int*)param), item);
pthread_mutex_unlock(&mutex);
sem_post(&empty);
}
}
Explanation:
An outline of the producer and consumer threads appears as shown above.
Let's solve this together.
To make a search term more accurate, you must keep it simple and you must be able to use more specific terms. The more specific you are with what you are asking the engine about, the more friendlier it will respond.
The answer is Option B. I hope this answer helped you!
Hi!
The answer is True.
Angular displacement is defined as the angle an object travels through, in a circular path, or in other terms -rotation.
Translation is a type of geometric transformation which results in the motion of each point on an object in a particular direction by the same distance. An object moving without rotation is said to have a movement known as translation.
Hope this helps!