Answer:
Q = 28
Step-by-step explanation:
Answer:
Vertex: The common end point at which the two rays meet to form an angle is called the vertex. Here, the point O is the vertex of ∠AOB. We can find angles in various things around us, such as in a pair of scissors, a hockey stick, a chair.
So, we need to figure out how much times the body size of the flea it can jump. First, we need to figure out the size of the flea: <em>2^-4=0.0625</em>
Now that we have the size of the flea, we need to figure out how high it can jump: <em>2^3=8</em>
After we figure out the size of the flea, we need to divide 8 by .0625 because it is inverse operations to multiplication: <em>8/.0625=128</em>
Answer: The flea can jump 128 times higher than it's body size.
Answer:
60, 75
150 165
240 255
330 345
Step-by-step explanation:
csc 4 theta = -2 sqrt(3)/3
Write in terms of sin
1/ sin (4 theta) = -2 sqrt(3)/3
Using cross products
-2 sqrt(3) = 3 sin (4 theta)
Divide each side by 3
-2 sqrt(3)/3 = sin (4 theta)
Take the inverse sin on each side
sin ^ -1(-2 sqrt(3)/3) = sin ^ -1 (sin (4 theta))
240 +360n = 4 theta
and 300 +360n = 4 theta where n is an integer
Dividing each side by 4
240/4 +360n/4 = 4/4 theta and 300/4 +360n/4 = 4/4 theta
60 + 90n = theta and 75 +90n = theta
We want all the values between 0 and 360
Let n=0
60, 75
n=1
60+90=150 and 75+90 =165
n=2
60+180= 240 75+180=255
n=3
60+270 = 330 75+ 270 =345