Answer:
One Mesopotamian contribution that I think had the biggest impact on human history was the development of agriculture techniques and the knowledge to know about the flooding of the Tigris and Euphrates Rivers, so Sumerians could use it for growing crops and to avoid some catastrophes.
The Sumerians were the oldest civilization on planet Earth. They settled in the middle of the above-mentioned Rivers in the Middle East region, modern-day Iraq. They developed great knowledge to built impressive buildings called Ziggurats and formed important city-states such as Uruk, Kish, Ur, and Lagash. Agriculture techniques were a big reason they could settle in these regions.
Explanation:
5000-3500 BCE a long with the development of writing
the answer is: learn more about the pros and cons of adopting a new law
During the debate, both supporter and the opposition of the new law each would present their case on why a certain law is shouldn't or must be created. At this moment, they would be exposed to each other's idea and learn a couple new perspectives that they might not realize before the debate.
This political cartoon is showing how the right to vote for African-American citizens was unfairly restricted during the era of Jim Crow laws in the United States.
This sign discusses a literacy test. A literacy test was a written exam that individuals had to pass in order to vote. These tests were usually very difficult due to the amount of questions on them, the wording of the questions, and the amount of time given to complete the test. This resulted in thousands of African-Americans being unable to vote. These tests would become illegal when the Voting Rights Act of 1965 was passed.
Answer:
A psychologist went to school to study the effects that situations have on the human brain and how the human brain copes or deals with those situations.
Explanation:
Because they have the insight on would brings joy, stress, sadness, fear, etc. to the human mind or state, they can help video game designers better invoke those emotions through their games. They know what makes the human brain tick, so they can help scare, sadden, cheer up, or anger the audience the game developers are designing for. They know the difference between what will work or invoke different emotions to different audiences.