Answer:
Technology is a modern day savior.
Explanation:
We use technology every single day, without the use of technology we would not be advanced as we are now in terms of education. We are literally using technology to write this. Technology is a miracle for thousands of people, as some people rely on technology in hospitals to keep people alive. technology is how you can get information on things, communicate, and so many more things. Technology makes life for everyone way more comfortable. Technology is indeed a modern day savior.
<em>Have a good day!</em>
If you start doing it more will follow, so as the pigs lead the animals follow whatever they say even if it doesn’t seem right or the rules seem to keep changing they don’t question it because the other ones are doing it
Dickens'
humor permeates the very structure of his novels. Almost every person or event
gets Dickens comic touch, and how much he will be allocated, depending on the
nature of the phenomenon, from the role that plays one or another character in
the overall structure of the narrative.
<span>The comic
element of the works of Charles Dickens uses the full range of shades, ranging
from subtle irony and ending with caustic sarcasm, but in most cases Dickens used irony.</span>
Answer:
The Longest Walk is the last major event of the Red Power Movement. “The Longest Walk was intended to symbolize the forced removal of American Indians from their homelands and to draw attention to the continuing problems of Indian people and their communities.
Explanation:
Searched it up :)
Can video games be addictive? A recent study by Iowa State University concluded that 1 in 12 American children between the ages of 8 and 18 are addicted to video games. This figures show “gaming” as an addictive pathology, the same way that people are addicted to drugs or gambling. "Pathological gamers" spend more than 24 hours a week playing video games, which is twice the amount of time spent by most players. Researchers are concerned that the United Sates may be following in the footsteps of South Korea. South Korea has more than one hundred clinics to treat video-game addiction. The American Academy of Pediatrics recommends no more than two hours a day of "screen time." this includes television, movies and the internet.