Answer: An application software is a type of software that the user interacts with, while a system software is a type of software that the system interacts with.
Hope this helped you :)
Answer:
In C++:
#include<iostream>
#include<vector>
using namespace std;
int main(){
int len, num;
vector<int> vect;
cout<<"Length: ";
cin>>len;
for(int i = 0; i<len;i++){
cin>>num;
vect.push_back(num);}
vector<int>::iterator iter;
for (iter = vect.end() - 1; iter >= vect.begin(); iter--){
cout << *iter << ", ";}
}
Explanation:
This declares the length of vector and input number as integer
int len, num;
This declares an integer vector
vector<int> vect;
This prompts the user for length
cout<<"Length: ";
This gets the input for length
cin>>len;
The following iteration gets input into the vector
<em> for(int i = 0; i<len;i++){</em>
<em> cin>>num;</em>
<em> vect.push_back(num);}</em>
This declares an iterator for the vector
vector<int>::iterator iter;
The following iterates from the end to the beginning and prints the vector in reverse
<em> for (iter = vect.end() - 1; iter >= vect.begin(); iter--){</em>
<em> cout << *iter << ", ";}</em>
<em />
<em />
Answer: The difference between call by value and call by reference is that in call by value the actual parameters are passed into the function as arguments whereas in call by reference the address of the variables are sent as parameters.
Explanation:
Some examples are:
call by value
#include <stdio.h>
void swap(int, int);
int main()
{ int a = 10, b= 20;
swap(a, b);
printf("a: %d, b: %d\n", a, b);
}
void swap(int c, int d)
{
int t;
t = c; c = d; d = t;
}
OUTPUT
a: 10, b: 20
The value of a and b remain unchanged as the values are local
//call by reference
#include <stdio.h>
void swap(int*, int*);
int main()
{
int a = 10, b = 20;
swap(&a, &b); //passing the address
printf("a: %d, b: %d\n", a, b);
}
void swap(int *c, int *d)
{
int t;
t = *c; *c = *d; *d = t;
}
OUTPUT
a: 20, b: 10
due to dereferencing by the pointer the value can be changed which is call by reference
Haven't used earsketch, but here we go.
Answer:
1). Make a track in earsketch, make it like 6/7 seconds
2.) export your track as an .mp3, .wav, or .ogg (your choice!)
3.) (If on android) Navigate to settings, now search for an entry for ringtone.
4.) If you have no luck, look up how to set ringtone on your desired phone brand (iOS, Android, etc.)
5.) Test out your new ringtone
6.)Profit
Answer:
c. The Auto class overloads the setVehicleClass method.
Explanation:
In this snippet of code the Auto class overloads the setVehicleClass method. This is because if a super-class and a sub-class have the same method, the sub-class either overrides or overloads the super-class method. In this case the sub-class Auto is overloading the setVehicleClass method because the parameters are different. The Auto class methods parameter are of type int while the super-class methods parameter are of type double. Therefore, it will overload the method if an int is passed as an argument.