Answer:
The capability to program for a longtime and not burn out and to know a few coding languages as well as have the ability to learn new languages quickly.
It was the Osborne 1 made by Adam Osborne in 1981.
Answer:
By Using the Greedy- Activity- Selection algorithm
Explanation:
The Greedy- Activity- Selection algorithm in this case involves
First finding a maximum size set S1, of compatible activities from S for the first lecture hall.
Then using it again to find a maximum size set S2 of compatible activities from S - S1 for the second hall.
This is repeated till all the activities are assigned.
It requires θ(n2) time in its worse .