Answer:
1
Explanation:
According to the Unit Circle, <em>sin</em> π\6 is ½, so we plug this into the cosine function to get this:
cos π\6 - π\6 → cos 0 >> 1
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**I do not have Unit Circle video uploaded yet, but if I need to, just notify me in the comments or on of course, You-Tube.
*** Plus, we need to make sure that the x-value falls in between 0 and π\2, which it did, so no need to worry.
Answer:
I see..
Step-by-step explanation:
so u do thishfbdjdid
Honestly I think that it’s 60
●✴︎✴︎✴︎✴︎✴︎✴︎✴︎✴︎❀✴︎✴︎✴︎✴︎✴︎✴︎✴︎✴︎✴︎●
Hi my lil bunny!
❧⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯☙
Lets do this step by step.
Simplify: 
~~~~~~~~~~~~~~~~~~~~~~~~~
Solution:

~~~~~~~~~~~~~~~~~~~~~~~~
Answer: 
❧⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯⎯☙
●✴︎✴︎✴︎✴︎✴︎✴︎✴︎✴︎❀✴︎✴︎✴︎✴︎✴︎✴︎✴︎✴︎✴︎●
Hope this helped you.
Could you maybe give brainliest..?
❀*May*❀
Just like the Vertex Formula you do this:
y = 3(x - 4)³
This is where -H gives you the OPPOSITE terms of what they really are, and K gives you the NORMAL term, so just apply that to here. Whenever you are doing a phase shift, you put it in parentheses using the Vertex Formula, but giving the opposite term of what it really is:
Y = (X - H)² + K
Y = (X - H)³ + K
Now here is the graph. You see how I shifted it 4 units away from the origin?
So, find your roots [zeros (x-intercept)], plug in 0 for <em>y</em><em> </em>and solve for <em>x</em><em>.</em><em> </em>When you do this, you will get <em>4</em><em> </em><em>=</em><em> </em><em>x</em><em>.</em><em> </em>You could also look at the graph and can tell that the ONLY x-intercept is 4. So, either way, you will get the same result.
I am joyous to assist you anytime.