
<u>Networks were originally used as a government weapon 61 years ago</u> to <u>communicate information</u> such as data and research. However, individual networks were eventually discontinued by the government and made open to the public to use for things such as PAN, LAN, MAN, WAN, SAN, and so on.
<u>Our internet today is capable of communicating with bilions of computers.</u> This is possible due to your modem using radio wave-like speeds to connect to your ISP. Your ISP then connects to a larger network, which is connecting to thousands of other networks. You see, <u>the internet is just a large network of networks that are connected through very fast radiowaves</u>. However, it is not just a single network being used anymore; it's thousands of them. The term, "internet" was used to describe this large selection of networks. In short, <u>B</u><u> would be incorrect. </u>
The worldwide web is a protocol used by the internet to connect to select websites favourably from whoever's using it. This obviously would not define the network, as this is something that's used by it. Furthermore, <u>A</u><u> would not be correct.</u>
As described already, the network was a selection of computers used to communicate information to each other. <u>C </u><u>would not be correct </u>as it states that there is only one computer being used.


Answer:
D: The protocols of the Internet are open and used by all devices connected to the network
Explanation:
There are billions of devices connected to the Internet, and hundreds of different kinds of devices: laptops, tablets, phones, refrigerators, handheld credit card readers, and so on. Protocols (standards) ensure that the variety of devices interact with each other smoothly. There are a lot of protocols! The Internet was designed with several layers of abstraction that sort the protocols according to what part of the process they support.
Answer:
- var today = new Date();
- var dateComp = [];
- dateComp[0] = today.getDate();
- dateComp[1] = today.getMonth();
- dateComp[2] = today.getFullYear();
-
- switch(dateComp[1]){
- case 0:
- console.log("Jan " + dateComp[0] + "," + dateComp[2])
- break;
- case 1:
- console.log("Feb " + dateComp[0] + "," + dateComp[2])
- break;
- case 2:
- console.log("Mar " + dateComp[0] + "," + dateComp[2])
- break;
- case 3:
- console.log("Apr " + dateComp[0] + "," + dateComp[2])
- break;
- case 4:
- console.log("May " + dateComp[0] + "," + dateComp[2])
- break;
- case 5:
- console.log("Jun " + dateComp[0] + "," + dateComp[2])
- break;
- case 6:
- console.log("Jul " + dateComp[0] + "," + dateComp[2])
- break;
- case 7:
- console.log("Aug " + dateComp[0] + "," + dateComp[2])
- break;
- case 8:
- console.log("Sept " + dateComp[0] + "," + dateComp[2])
- break;
- case 9:
- console.log("Oct " + dateComp[0] + "," + dateComp[2])
- break;
- case 10:
- console.log("Nov " + dateComp[0] + "," + dateComp[2])
- break;
- case 11:
- console.log("Dec " + dateComp[0] + "," + dateComp[2])
- break;
- }
Explanation:
The solution code is written in JavaScript.
Firstly, create a Date object (Line 1). The date object will automatically capture the current date and time.
Next create an array dateComp to hold the day, month and year (Line 3 -5). We use the getDate method to get current day, getMonth method for current month and getFullYear method for current year.
This is important to note that the getMonth method will return the value range from 0 - 11 with the Jan is represented as 0, Feb is 1 and so forth. Presume we intend to display the date using the format "month day, year", we can create a switch structure to check the month value which is range from 0 to 11. If month value is 0, generate string Jan + current day + "," + current year. We generate the date string based on different switch cases (7 - 44). We shall see the output similar to the date string as shown below:
Apr 12,2020
The three default components listed in the inspector view of a terrain assets are: Terrain, Terrian Collider and Texture.
So the answer is Transform.
If you use the Move tool then click and drag an object while holding CTRL and Shift at the same time, it will snap the object to intersection points of the Collider; allowing stacking of objects automatically.
So the answer is Stack objects automatically.