Answer:
Explanation:
Net sales - $894,250
Cost of Goods - $ 616850
Average account receivable - $40,650
Account receivable at year end - $28200
Average inventory - $182000
Inventory at year end - $158,000
Inventory turn over
Cost of Goods sold / Average inventory for the period
616850/182000= 3.40 times
No of days sales in inventory = Ending inventory / Cost of Goods sold *365
158000/616850*365 = 93.5 days
Account receivable turnover = net credit sale / average receivable
894250/40650=21.9
No of days sales in account receivable -
Receivable at year end/total credit sales*365
28200/894250*365= 11.5 days
Answer:
X1 EPS = $ 3.44 per share
X2 EPS = $ 3.88 per share
Explanation:
![EPS = \frac{income}{shares}](https://tex.z-dn.net/?f=EPS%20%3D%20%5Cfrac%7Bincome%7D%7Bshares%7D)
X1: Earning per share
$1,070,000 / 311,000 shares outstanding = $3.44 per share
X2: net income calcualtions
1,070,000 x ( 1 + 24%) = 1,326,800
X2 shares outstanding:
beginning 311,000 + issued 31,000 = 342,000
EPS: 1,326,800 / 342,000 = 3,8795 = 3.88
Answer:
C
Explanation:
Trade off can be expressed in terms of opportunity cost.
Opportunity cost or implicit is the cost of the option forgone when one alternative is chosen over other alternatives.
Kyoko has limited time so she has to choose between three activities. If she chooses one sport, she would not be able to partake in the other activities. So, she is trading off biking or running for swimming.
Trade off occurs because resources are limited and wants are unlimited.
Hello there,
An example of global dependency is when products are produced and used in the same country?
Answer: False
Answer:
Option (D) is correct.
Explanation:
It was given that video game is a normal good. We know that there is a positive relationship between the demand for a normal good and income of the consumer, hence, if there is an increase in the income level of the consumer then as a result the demand for a normal good increases which shifts the demand curve for normal good rightwards.
Therefore, this will lead to increase both equilibrium price and equilibrium quantity in the market for video games.