Answer:
One of the hardest challenges in product management is getting people aligned—especially if they have different reporting lines and objectives. Here it helps to remember that our job is not to have all the answers—but to ask the best questions.
Explanation:
Answer:
$415
Explanation:
For computing the sales per unit first we have to determine the total sales value which is shown below:
Direct Production costs (1,000 units × $125) $125,000
Fixed Overhead costs for the year = $20,000 × 12 months = $240,000
Total Costs for the year $365,000
Gross Profit desired (1,000 units × $50) $50,000
Total Sales Value desired = Costs + Profit $415,000
Now
Sales price per unit is
= $415,000 ÷ 1,000 units
= $415
This is the answer but the same is not provided
Answer:
The customer returned the shirt, because the athlete’s team number was incorrect - Purchasing Department
The concert venue store ran out of packaging supplies - Production Department
The band’s performance was well received in the market due to good promotional schemes - Marketing Department
The budget for the next year included an additional component for promoting improvements to the arena - Finance Department
Explanation:
Got right on plato
Answer:
c) Credit to Cash for $242
Explanation:
Petty cash, beginning = $300
Delivery expense = $53
Merchandise inventory = $167
Miscellaneous expense = $22
Petty cash, Ending = $58
The journal to record the reimbursement of the accounts will be:
Event Account Title and Explanation Debit Credit
1 Delivery expense $53
Merchandise inventory $167
Miscellaneous expense $22
Cash $242
Answer:
Design
Explanation:
Johanna Taylor, a creative developer at Leo Technologies Inc., is developing a website for the company. To address the usability needs of website visitors, she ensures that visitors would be able to easily locate what they need on the website. She avoids flashy graphics and chooses a font with high readability. Joanna is most likely in the design stage of the Soft ware development life-cycle.
The Design stage of Software Development Life Cycle is the crafting phase where a developer like Johanna Taylor in the scenario, would ensure that the features of the software meets the requirements and purpose of developing the software