Answer:
A pre-programmed function is a section of code which is reusable to perform certain routine. One benefit of using a pre-programmed function to analyze data is the code redundancy can be reduced. The function is only written for once and it can be called to perform a specific data analysis whenever it is needed.
Besides, a pre-programmed function also offer consistent analytical output as all data are processed by a same analytical procedure in the function.
The simulation, player 2 will always play according to the same strategy.
Method getPlayer2Move below is completed by assigning the correct value to result to be returned.
Explanation:
- You will write method getPlayer2Move, which returns the number of coins that player 2 will spend in a given round of the game. In the first round of the game, the parameter round has the value 1, in the second round of the game, it has the value 2, and so on.
#include <bits/stdc++.h>
using namespace std;
bool getplayer2move(int x, int y, int n)
{
int dp[n + 1];
dp[0] = false;
dp[1] = true;
for (int i = 2; i <= n; i++) {
if (i - 1 >= 0 and !dp[i - 1])
dp[i] = true;
else if (i - x >= 0 and !dp[i - x])
dp[i] = true;
else if (i - y >= 0 and !dp[i - y])
dp[i] = true;
else
dp[i] = false;
}
return dp[n];
}
int main()
{
int x = 3, y = 4, n = 5;
if (findWinner(x, y, n))
cout << 'A';
else
cout << 'B';
return 0;
}
Answer:
this would be .128 terabytes
Explanation:
This would be since for a whole terabyte you need 1000 gigabytes every 1000 gigabytes is a terabyte for example let’s say you have 5250 gigabytes you would have 5.250 terabytes that simple hope this helped!
A. casual users hope this helps
Answer:
O D. Allowing sensory play with no objective measurement