Answer:
Computer science is the study of problems, problem-solving, and the solutions that come out of the problem-solving process. Given a problem, a computer scientist's goal is to develop an algorithm, a step-by-step list of instructions for solving any instance of the problem that might arise. ... Algorithms are solutions.
Explanation:
#CarryOnLearning
Answer:
Automatic and Explicit Buffering.
In the case of explicit buffering, the length of the queue is provided while in automatic buffering the queue size needs to be indefinite. In automatic buffering there is no need to block the sender while coping the message. While in explicit buffering the sender is blocked for the space in queue.
No memory is being wasted in explicit buffering.
Send by Copy and Send by Reference.
By using the send by copy method, the receiver is not able to change the state of parameter while send by reference allow. The advantage of using the send by reference method is that it allows to change a centralized application to its distributed version.
Fixed-sized and Variable-sized Messages.
In fixed size messaging refers, the buffer size is fixed. This means only a particular number of messages can only be supported by the fixed size buffer. The drawback of the fixed size messages is that they must be a part of fixed size buffer. These are not a part of variable size buffer. The advantage of variable size message is that the length of the message is variable means not fixed. The buffer length is unknown. The shared memory is being used by the variable size messages.
Explanation:
Answer:
public class SimpleSquare{
public int num;
private int square;
public SimpleSquare(int number){
num = number;
square = number * number;
}
public int getSquare(){
return square;
}
}
Explanation:
*The code is in Java.
Create a class called SimpleSquare
Declare two fields, num and square
Create a constructor that takes an integer number as a parameter, sets the num and sets the square as number * number.
Since the square is a private field, I also added the getSquare() method which returns the value of the square.
1
they were crafted in stained-glass art in religious buildings
2
puzzle games
3
motion-capture devices (e.g., Kinect, WiiMote
4
puzzle
simulation