Yeah youre right because thats how the website works??
I believe it is B hope this helped you<span />
In theory, you can of course use any language you like, but there are a few commonly used ones.
From your list it would be c++ or c#, because if you actually have the interest long term then those will be the languages used by the various "big"/well known/used engines.
I would suggest c#, because it can be used with the Unity engine, which has an enormous community with help resources especially to start out and learn to program or game development.
On the other hand I would also suggest JavaScript. It isn't used for any of the big title development, but for all the *.io games like slither and so on. When looking at such games you will quickly notice that they are generally much simpler (for example 2D not 3D), because game engines are just simpler in JavaScript. While this is obviously limiting it might help to get something simple actually working, instead of getting stuck in extra complexities and additional features until you lose your motivation.
The basic programming you learn is still the same, so after you have learned a language you can quickly pick up most others.
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Answer:
import java.awt.Point;
public class Line{
private Point point1, point2;
public Line(Point p1, Point p2){
point1 = p1;
point2 = p2;
}
public Point getP1(){
return point1;
}
public Point getP2(){
return point2;
}
public String toString(){
return "[( The " + point1.x + "," + point1.y + "), (" + point2.x + "," + point2.y +")]";
}
public static void main(String args[]){
Line lineObj = new Line(new Point(7,9), new Point(6,2));
System.out.println(lineObj.toString());
}
}
Explanation:
- Declare the points inside the class Line.
- Initialize the getters and setters method for the class.
- Define a toString method that returns the information in a formatted manner.
- Inside the main method, initialize an object with some values.
- Display the information by calling the toString method.
The answer is D Compress
I hope this helps