Answer:
Write pseudocode and create a mock-up of how the game will work and look
Explanation:
Since in the question it is mentioned that Adam wants to develop a new game for this he made an outline with respect to game functions needed, time period, people who help him.
After that, he writes the pseudocode i.e a programming language and then develops a model i.e mock up that reflects the working of the game and its look so that he would get to know how much work is pending.
Answer:no thank you ima goody
Explanation:
Option A because the environment should be selected for which the changes are to be applied. In a time Force IDE has many project environments for example maybe a java project and C++ project would be there on sandbox, so the environment selection is important.
Option B because the related changed sets should be specified so that other developers that have access to the project can see the changes being made.
Option D The data fields that are needed to be deployed should also be provided so that the updated version can be seen by other developers.
Rejected Options :
Option C user name and password has nothing to do with the production environment because if the user has it only then it can come and make changes.
Answer:
-3874₁₀ = 1111 1111 1111 1111 1111 1111 1101 1110₂
Explanation:
2's complement is a way for us to represent negative numbers in binary.
To get 2's complement:
1. Invert all the bits
2. Add 1 to the inverted bits
Summary: 2's complement = -N = ~N + 1
1. Inverting the number
3874₁₀ = 1111 0010 0010₂
~3874₁₀ = 0000 1101 1101₂
2. Add 1 to your inverted bits
~3874₁₀ + 1 = 0000 1101 1101₂ + 1
= 0000 1101 1110₂
You can pad the most signigicant bits with 1's if you're planning on using more bits.
so,
12 bits 16 bits
0000 1101 1110₂ = 1111 0000 1101 1110₂
They asked for double word-length (a fancy term for 32-bits), so pad the left-most side with 1s' until you get a total of 32 bits.
32 bits
= 1111 1111 1111 1111 1111 1111 1101 1110