The other person is right
Please use this for questions.
The following cose will be used to copy assignment operator for CarCounter
<u>Explanation:</u>
Complete Program:
#include <iostream>
using namespace std;
class CarCounter
{
public:
CarCounter();
CarCounter& operator=(const CarCounter& objToCopy);
void SetCarCount(const int setVal)
{
carCount = setVal;
}
int GetCarCount() const
{
return carCount;
}
private:
int carCount;
};
CarCounter::CarCounter()
{
carCount = 0;
return;
}
// FIXME write copy assignment operator
/* Your solution goes here */
CarCounter& CarCounter::operator=(const CarCounter& objToCopy)
{
if(this != &objToCopy)
carCount = objToCopy.carCount;
return *this;
}
int main()
{
CarCounter frontParkingLot;
CarCounter backParkingLot;
frontParkingLot.SetCarCount(12);
backParkingLot = frontParkingLot;
cout << "Cars counted: " << backParkingLot.GetCarCount();
cout << endl << endl;
system("pause");
return 0;
}
All counties. Much more info. Although most layers are just excel files with geographical reference data in them. That one file may be several MB as the state file may be 1mb or less
Answer:
Attenuation.
Explanation:
Attenuation means a gradual reduction in the strength of a signal as it moves from station to station which may even cause the receiving station to misinterpret the signal. Any signal can be attenuated - digital or analog.
Attenuation is often caused by weakness, fatigue or passiveness of networking cables and connectors. It could also be caused by noise and long distance.
To get around this, the network device(s) will often resend signals multiple times over just to ensure that at least one of the signals gets there and is interpreted correctly.