Answer:
Static web pages are sent as it is at web server without being processed additionally.
Dynamic web pages content may change, and server hosting dynamic web pages return content after processing trough a program.
Examples of dynamic and static web pages are below
Explanation:
<em><u>dynamic websites</u></em>
f o o t y r o o m (.co) It is a football website. Displays latest highlights and football stats. It is dynamic because it gives live match scores, as the scores change, content change as well.
a c c u w e a t h e r (.com) It shows weather information. It is dynamic because when requested, displays current weather information.
x e (.com) It is a currency website. Dynamic because it shows live exchange rates.
<em><u>static websites</u></em>
s c i p y - l e c t u r e s (.org) It is a website about scientific python environment. It is static because it gives same content whenever requested.
d o g a c a n d u . b l o g s p o t (.com) it is a blog. Static because the requested content doesn't change unless the blogger adds a new story.
z t a b l e (.net) It is a website about z-score values and includes z-tables. It is static because its displayed as it is.
Answer:
five types of pointing devices
Explanation:
Ponting devices
Pointing means point something and the pointing devices are the input /peripheral devices those are used to point the pointer on the screen. We do move cursor on the screen to open the files or any icon.
There are many types of pointing devices but these are quite common which are given below
- Computer mouse
- Finger on touch screen.
- Joystick.
- Leap Motion.
- Light pen (pen)
1.Mouse
Mouse is most common type of input device that is used for pointing the data on the screen. We press it with our hands and keep pointing the things.
There are three types of mouse
- optical mouse
- wireless mouse
- trackball mouse.
2. Finger on touch screen
In this type of movement the fingers are input devices those we use to see the movement of pointer on the screen and this is most common in this century.
3.Joystick.
Joystick is another input device to point the cursor but it is mostly used in games. Children can use it smartly so it is inculcated in games usually.
4. Leap Motion
The Leap Motion (LM) controller is a latest 3D sensing device for hand posture interaction with a computer. It is having the capability sense the location of the fingers of the hands, as well as the palm position.
5.Light Pen
this is another pointing device which is mostly used to highlight and select the data on the screen.
Note: All of these above pointing devices are most common used now a days. These devices are having new conventions day by day for the ease of user. This era is basically the era of IT ,so the use of computer must be so easy and conventional for the user so, the innovations and improvement in such devices is made side by side.
PC's and LAN spreaders* or internet network extenders.
*if the school uses a LAN network.
Answer:
Here are the if/elif statements:
if tomatoes == 24: #if farmer sells exactly two dozen tomatoes
watermelons +=4 #farmer receives 4 watermelons
elif tomatoes >= 12: #else farmer sells at least a dozen tomatoes
watermelons +=2 #farmer receives 2 watermelons
else:
tomatoes<12
#On the days that farmer sells less than a dozen tomatoes
apples +=1 #farmer will get a single apple
Explanation:
You can test the working of these if elif statements by this program:
tomatoes = int(input("Enter the amount of tomatoes sold: ")) #prompts user to enter number of tomatoes
watermelons = 0 #initialize watermelons value to 1
apples = 0 #initialize apples value to 1
if tomatoes == 24:
watermelons +=4
elif tomatoes >= 12:
watermelons +=2
else:
tomatoes<12
apples +=1
print("Number of watermelons recieved: ",watermelons) #displays the received number of watermelons
print("Number of apples recieved: ",apples ) #displays the received number of apples
Answer:
People code in their own styles which can make it hard for other people to understand it, especially if it doesn't have any documentation, but that could be a reason to let a separate team test it, so the developer can learn how to code in a way that is understood by most people.
Explanation: