It’s gonna be Answer B because all the other answers just sound silly
Answer:
vertex shader is performed, while on each pixel, fragment shader is achieved. The shader fragment is implemented after the implementation of shader vertex
Explanation:
A shader fragment is the same as a shader for pixels.
A major distinction is that a shader of the vertex can alter the vertices characteristics. whixch are the end points of polygon
On the other side, the fragment shader is responsible for the display of the pixels between the vertices. They are interpolated by particular guidelines between the specified vertices.
On each vertex, vertex shader is performed, while on each pixel, fragment shader is achieved. The shader fragment is implemented after the implementation of shader vertex
Complete Question:
Determine the number of cache sets (S), tag bits (t), set index bits (s), and block offset bits (b) for a 4096-byte cache using 32-bit memory addresses, 8-byte cache blocks and a 8-way associative design. The cache has :
Cache size = 1024 bytes, sets t = 26.8, tag bits, s = 3.2, set index bit =2
Answer:
Check below for explanations
Explanation:
Cache size = 4096 bytes = 2¹² bytes
Memory address bit = 32
Block size = 8 bytes = 2³ bytes
Cache line = (cache size)/(Block size)
Cache line = 
Cache line = 2⁹
Block offset = 3 (From 2³)
Tag = (Memory address bit - block offset - Cache line bit)
Tag = (32 - 3 - 9)
Tag = 20
Total number of sets = 2⁹ = 512
Answer:
B) To package a repeated task as a function even though the task does not yield a value
Explanation:
The purpose of a function that returns "void" is to package a repeated task as a function even though the task does not yield a value. Since the function does not return any value, it control returns to the caller.