Answer:
Presidential Campaign ads
Explanation:
Political ads and campaigns put a lot of money into their ads and the people who make them put a lot of thought into how the symbols, music and photos in those ads could affect your emotions. The whole point of the ad is to list the other atrocities of the other runner and put yourself in a better light. This leads the viewer to either sympathize or support the focal point of the campaign.
Answer:
Grant political asylum
This is in response to the news titled “Rizal yet to get travel documents” dated March 17. It is unfortunate that Tek Nath Rizal, known as the father of the Bhutanese democracy movement, could not go to Geneva to attend the UN Commission for Human Rights meeting as the Nepal government could not provide him with necessary travel documents. He and two other Bhutanese human rights activists were invited by Lutheran World Federation. Nepal has not granted him political asylum till date for which he had applied in October last year. It sounds mysterious why Nepal deliberately fails to do so if it sincerely wants to solve the long protracted crisis. Granting Rizal the refugee status and travel document would not add any extra burden for Nepal, rather it would unleash Nepal from the burden of raising their concerns in the international arena. Who else could present the concerns and problems of the refugees better than Rizal?
Answer:
once there was a love then she od’ed
then the achohal and saddess came
drinking felt good and emotions went away
now everything is alright
Explanation:
Hello. You have not entered the text to which this question refers, which makes it impossible for it to be answered. However, when searching for that question I was able to find another question exactly the same as the article "How Video Games Are Getting Inside Your Head" as the text in question. If this is your case, I hope the answer below can help you.
Answer:
C. Game companies research ways to influence gamers, encouraging them to play longer and to spend more.
Explanation:
The text shows how the gaming industry has a great capacity to attract customers. This capacity is intensified with a strong study in the target public of these industries, where it is possible to recognize the preferences of the customers and intensify those preferences in the next games that will be launched causing the customers to buy more games and spend more time playing. The text presents this statement as the central idea of the entire text, which is the subject on which all arguments are established.