An advantage of using a heuristic over an algorithm is that the heuristic can be quicker.
b. the heuristic can be quicker.
<u>Explanation:</u>
Heuristic procedure is a standard or a technique that originates as a matter of fact and causes you thoroughly consider things, similar to the procedure of disposal, or the procedure of experimentation. You can think about a heuristic as an alternate way.
In software engineering, a heuristic is a procedure intended for taking care of an issue all the more immediately when great strategies are excessively moderate, or for finding an inexact arrangement when exemplary techniques neglect to locate any definite arrangement. This is accomplished by exchanging optimality, culmination, exactness, or <u>accuracy for speed</u>.
Answer:
Explanation:
The following code is written in Java. It creates the Bug class with the position and direction variables. Then it creates a constructor, move method, turn method, and getPosition method. Finally, a bug object called bugsy is created in the main method, and we move it once to the right, then again to the right, and then we turn it and move it 5 times to the left, printing out the position when it is done moving. Output can be seen in the attached picture below.
class Brainly {
public static void main(String[] args) {
Bug bugsy = new Bug(10);
bugsy.move();
System.out.println("Current bug position: " + bugsy.getPosition());
bugsy.move();
System.out.println("Current bug position: " + bugsy.getPosition());
bugsy.turn();
bugsy.move();
bugsy.move();
bugsy.move();
bugsy.move();
bugsy.move();
System.out.println("Current bug position: " + bugsy.getPosition());
}
}
class Bug {
char direction = 'r';
int position = 0;
public Bug(int initialPosition) {
this.position = initialPosition;
}
public void turn() {
if (this.direction == 'r') {
this.direction = 'l';
} else {
this.direction = 'r';
}
}
public void move() {
if (this.direction == 'r') {
this.position += 1;
} else {
this.position -= 1;
}
}
public int getPosition() {
return this.position;
}
}
Answer:
yeah i agree with your answer
Answer:
breakpoints.
Explanation:
A software development life cycle (SDLC) can be defined as a strategic process or methodology that defines the key steps or stages for creating and implementing high quality software applications. There are seven (7) main stages in the creation of a software and these are;
1. Planning.
2. Analysis.
3. Design.
4. Development (coding).
5. Testing.
6. Implementation and execution.
7. Debugging and maintenance.
In this scenario, Kerry is debugging a program and identifies a line of code to begin execution and another line of code to end execution so that she is only running part of the computer program. Thus, Kerry is using breakpoints.
Basically, one of the fundamental debugging techniques used by software developers and programmers are breakpoints. They are generally set at any point where a pause debug-ger execution or an execution of a code is required based on certain conditions.
At every breakpoint address, a debug-ger temporarily stores a set of instruction and overwrites it with another special instruction.