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OLEGan [10]
3 years ago
9

WHY DID HERSHEY BUILD THE KISSMOBILE CRUISERS?

English
2 answers:
Scrat [10]3 years ago
8 0
Advertisement! of course and it also looks good..
vladimir2022 [97]3 years ago
5 0
To be able to transport more products to different places
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Questions Your Response What kind of article is this: narrative (telling a story), expository (giving information or explaining
daser333 [38]

Answer:

<u>The article is an Expository article. </u>

<u>Explanation:</u>

Note how the author, Matthew Hutson began the article, he said<em> </em><em>"Consider a series of experiments conducted by researchers led by...,"  </em>that is to say, he was giving information about the subject matter to his readers.

The main idea or central thesis of this article is to portray how Puritan believes are still present in American society today.

One reason was that "the so-called Protestant work ethic" of respected men like Martin Luther and John Calvin likely influenced the work habits of American culture.

One specific evidence that Hutson offer for why the Puritans still influence American culture today was a study that shows how the view of Martin Luther and John Calvin, in which "they believed in predestination and viewed success as a sign of salvation". I quote Hutson,

"American and Canadian college students were asked to solve word puzzles involving anagrams. But first, some were subtly exposed to (or “primed” with) salvation-related words like “heaven” and “redeem,” while others were exposed to neutral words. The researchers found that the Americans — but not the Canadians — solved more anagrams with salvation on the mind."

To some extent, because the study didn't claim all of American society were still been influenced by the Puritans but makes a balanced conclusion.

5 0
3 years ago
“You don’t seem to be a success as a story-teller,” said the bachelor suddenly from his corner.
Novosadov [1.4K]

Answer:

It is unexpected that the bachelor becomes involved with the family and storytelling.

Explanation:

"The storyteller" is a short story by H. H. Munro, known as Saki.

The story revolves around three curious children constantly asking their aunt numerous question while travelling in a railway carriage. In order to keep them quiet, she decides to tell them a story, only to be confronted by an unknown man, a stranger, riding the carriage with them, about her obvious lack of story-telling skill. The stranger then proceeds to tell them his version of the aunt's story.

Since the man was a complete stranger, we could say it was rather unexpected of him to become involved with the storytelling so suddenly.

6 0
3 years ago
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Read the excerpt from "Madam and the Rent Man" by Langston Hughes.
Vlada [557]

Answer:

D. promised

Explanation:

7 0
3 years ago
In "A Wagner Matinee" why does Clark worry that Georgiana may feel uncomfortable
CaHeK987 [17]

Clark worries Georgiana may feel uncomfortable in the concert hall due to the way she is dressed and her appearance.

<h3>Who are Clark and Georgiana?</h3>

Clark and Georgiana are characters in the short story "A Wagner Matinee." Georgiana is Clark's aunt, a woman who left everything behind to marry to man she loved and go live an extremely difficult life at the Nebraska frontier.

When she comes to visit Clark in Boston, Georgiana is taken by him to the concert hall, for a matinee of Wagnerian music. Clark, however, worries that his aunt may feel uncomfortable due to her appearance. Her dress and even herself look dissonant for everyone else in the hall.

Learn more about "A Wagner Matinee" here:

brainly.com/question/9008110

3 0
3 years ago
Consider your experience reading science fiction and your knowledge of the genre. Write a science fiction story that is at least
sasho [114]

What questions do SFF authors ask themselves when creating a futurescape, and what worldbuilding considerations do they make? Tor.com has assembled a roundtable of authors with exciting new books out this year to give you a look behind the scenes of their writing processes. We asked them several questions to start with, and then gave them control of the table to ask their own questions. Their replies are as varied as their work, and their worlds.

Participating today are Peng Shepherd (The Book of M), Malka Older (Infomocracy / The Centenal Cycle), Tade Thompson (Rosewater, The Murders of Molly Southbourne), Lauren C. Teffeau (Implanted), and Mike Chen (Here and Now and Then).

 

Fran Wilde: What is the most important thing to keep in mind when writing / worldbuilding in near future or distant technical future worlds?

Tade Thompson: To me, that would be using worldbuilding to ground the reader and characters in place, but to avoid piling it on in a fit of “isn’t this cool?” or “hey, wouldn’t it be great if…?”. The worldbuilding should serve the story and while I may know everything about the place/time/setting, I will only give the reader enough to be able to follow the story and extrapolate. I’m not a fan of showy worldbuilding. You know how in some game engines the 3D world is rendered just before the player character arrives, and it decides just how much to render? That’s sometimes what I feel worldbuilding should be like. The grounding should, of course, let us know how this future world deviates from ours.

I’d like to add here that a recent example of excellent worldbuilding (in my view) is The Murderbot Diaries by Martha Wells. The balance is perfect.

Mike Chen: I think the most important thing is that the world needs rules established, and then the worldbuilding has to follow those rules. It’s okay to have fantastical elements as long as they don’t do anything to contradict something that’s previously established—any conflict or contradiction will cause the reader to pause and go “Wait, I thought they couldn’t do that?” and that’s gonna at best create confusion, at worst lose the reader and cause them to rage quit the book.

Also, the rules should be established organically and not in a giant info dump!

Lauren C. Teffeau: For me, it’s finding the right entry point into a story world. In those crucial opening scenes you’re not only establishing the rules, but you’re also setting up the reader’s expectations just by virtue of it being their first glimpse of your world, now destined to color everything that comes after. When deciding how to open a story, I try to create scenes that not only introduce my main character in an engaging way and portray some driving action approaching a plot, but also introduce at least two or more aspects of my world that help ground the reader in the story (good) and hint at cool or intriguing aspects to come (better). Getting the reader oriented so they’ll tag along for the whole ride is best of all.

7 0
3 years ago
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