Answer:
Step 1 : Start
Step2 : Input first number, num1
Step3 : Input second number, num2
Step4 : product - - > num1 * num2 (product of num1 and num2)
Step5 : Input product, myanswer
Step6 : comparison - - - > correct or incorrect based on myanswer and product
Step6: print(comparison)
Step7: End
Explanation:
Algorithm is a sequence of instructions a computer is expected to follow to solve a particular problem.
Required :
Two inputs ; num1 and num2
Expected output
Algorithm :
Step 1 : Start
Step2 : Input first number, num1
Step3 : Input second number, num2
Step4 : product - - > num1 * num2 (product of num1 and num2)
Step5 : Input product, myanswer
Step6 : comparison - - - > correct or incorrect based on myanswer and product
Step6: print(comparison)
Step7: End
The two numbers to multiply are entered ; the product is calculated by the program ; the the user inputs his or her own expecteted product ;
Both are compared and the output of the comparison is displayed (either correct oe incorrect)
Answer:
- #include <iostream>
- using namespace std;
- class myinteger {
-
- private:
- int value;
-
- public:
- myinteger(int x){
- value = x;
- }
-
- int getValue(){
- return value;
- }
-
- };
- int main()
- {
- myinteger obj(4);
- cout<< obj.getValue();
- return 0;
- }
Explanation:
Firstly, we use class keyword to create a class named myinteger (Line 5). Define a private scope data field named value in integer type (Line 7 - 8).
Next, we proceed to define a constructor (Line 11 - 13) and a getter method for value (Line 15 -17) in public scope. The constructor will accept one input x and set it to data field, x. The getter method will return the data field x whenever it is called.
We test our class by creating an object from the class (Line 23) by passing a number of 4 as argument. And when we use the object to call the getValue method, 4 will be printed as output.
If any mistake was made using this type of primitive programming, the entire program of punch cards had to be re punched again. The correct option is A.
<h3>What is punch card?</h3>
A punch card is a card on which data is able to be recorded in the form of punched holes.
Whenever a mistake is done, the punched card is scrapped and made anew one for same programming.
Thus, if any mistake was made using this type of primitive programming. The entire program of punch cards had to be re punched again. The correct option is A.
Learn more about punch card.
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Im not quite sure but i got mine back yesterday soooo (pretty good)
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