The reciprocal of 9 2/3 is 3/29
<h2><em>Answer:</em></h2><h2><em>=</em><em>12</em></h2><h2><em>12step</em><em> </em><em>by step explanation:</em></h2><h2><em>=</em><em>solution:</em></h2><h2><em>solution: area of gym= 144</em></h2><h2><em>solution: area of gym= 144we know that,</em></h2><h2><em>solution: area of gym= 144we know that, area of square= L²</em></h2><h2><em>solution: area of gym= 144we know that, area of square= L² or,144= L²</em></h2><h2><em>solution: area of gym= 144we know that, area of square= L² or,144= L² or, (12)² = L²(12² means 12×12=144)</em></h2><h2><em>solution: area of gym= 144we know that, area of square= L² or,144= L² or, (12)² = L²(12² means 12×12=144) or, 12= L </em></h2><h2><em>solution: area of gym= 144we know that, area of square= L² or,144= L² or, (12)² = L²(12² means 12×12=144) or, 12= L therefore, L = 12 </em></h2>
180=(3x+25)+2x. Soooooo X=31
Answer:
11a − 29b − 50
Step-by-step explanation:
Subtract 7 from − 3
7a − 21b − 10 − 40 + 4a − 8b
Add 7a and 4a
11a - 21b - 10 - 40 - 8b
Subtract 8b from -21b
11a - 29b - 10 - 40
Subtract 40 from -10
11a - 29b - 50
Answer:
Step-by-step explanation:
Hello!
The objective is to test if the population proportion of gamers that prefer consoles is less than 28% as the manufacturer claims.
Of 341 surveyed players, 89 said that they prefer using a console.
The sample resulting sample proportion is p'= 89/341= 0.26
If the company claims is true then p<0.28, this will be the alternative hypothesis of the test.
H₀: p ≥ 0.28
H₁: p < 0.28
α: 0.05
To study the population proportion you have to use the approximation of the standard normal
≈N(0;1)

This test is one-tailed left, i.e. that you'll reject the null hypothesis to small values of Z, and so is the p-value, you can obtain it looking under the standard normal distribution for the probability of obtaining at most -0.82:
P(Z≤-0.82)= 0.206
Using the p-value approach:
If p-value ≤ α, reject the null hypothesis
If p-value > α, don't reject the null hypothesis
The decision is to not reject the null hypothesis.
Then at a level of 5%, you can conclude that the population proportion of gamers that prefer playing on consoles is at least 28%.
I hope this helps!