Answer:
21feet = h
The height of the pyramid is 21 feet
Explanation:
Like the volume of any pyramid and any tetrahedron, the volume is the area of the base by the height and divided by three.
a and b are the sides of the base, which is a rectangle, and therefore a*b is the area of the base.
Volume= a*b*h/3
1) The term we need to know is the h which is the height. What we are going to do is to leave alone the h in one side of the equation applying math properties.
3*V= a*b*h
What we did was to bring the 3 to the other side. It was dividing on the right side of the equiation. To go to the other side, it must multiply the term on the left.
2) Now, we need to bring the a*b to the left side. We take the term and pass it dividing the term on the left.
(3*V )/ (a*b) = h
3) Now we can use the equation to find the height.
(3*525f³) / (15f*5f) = h
21f = h
Answer:
The Cerebellum is the area of the brain that is also accountable for balance, coordination and vocal expression, among other things, such as receiving signals from the main parts of the central nervous system, such as the spinal cord.
Injury to this section of the brain may be responsible for the difficulty of Kristis to maintain her equilibrium.
Magnetic resonance (MRI) imaging:
Magnetic resonance imaging ( MRI) is one of the instruments or diagnostic equipment used in disease identification, diagnosis and treatment assessment. It features the use of non-invasive technologies in the development of 3d format clear photographs of internal organs such as the brain.
Neuroplasticity
This is one of the functions of the neural system of the brain. It has the ability to turn or modify its skills and functions by creating and reorganizing nerve cells in order to compensate for the effects of injuries or diseases.
Children are known to have more Neuroplasticity abilities than adults. If Kristi is still very young, chances are that she will recover with moderate or no treatments at all.
Cheers.
A lot of teams are involved in playing video games. The statement that best summarizes this video is that Video gaming helps develop collaborative problem-solving skills that can be useful in the real world.
- Game-based learning is commonly used in the world today. It is growing at lightning speed but there are false information that hinders us from knowing how games actually affect player thinking and action.
There has been the creation of multi-disciplinary games that has the combination of academic content and educational practices.
This makes an individual to have broader critical thinking and problem solving.
Learn more from
brainly.com/question/18756006
The poles are the coldest, the equator is the hottest. In between is a range of cold and hot and Varys from season to season.
Answer:
No.
Explanation:
Water isn't wet by itself, but it makes other materials wet when it sticks to the surface of them.