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16. Two inventions in Ancient India include the ruler and plastic surgery. The ruler was invented in 2400 BC because ancient indians needed a form of measurement. Plastic surgery was invented in 2000 BC and was usually practiced on faces to reconstruct defects.
17. A structure invented in Ancient India that demonstrates advanced architecture is the weighing scale, the scale had to have had a lot of precise planned structure done to be created.
18. Three important components of Hinduism are artha (means prosperity), kama (meaning passions) and moksha (which is freedom from the cycle of death and rebirth/salvation).
19. Some similarities between Ancient India and other early civilizations are that they all built cities, invented forms of writing, and learned to make pottery.
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Answer:Sutherland's differential association theory.
Explanation: This is a micro and a learning theory. It states that individuals learn values, skills, attitudes, techniques that motivate them to commit criminal acts through association and interaction with others.
Answer:
True
Explanation:
Research are simply designed and carried out in other to answer questions, therefore designing ar compiling research parameters would need to be tailored with the type of questions the researcher wants to find answers to. Research design may be in the form of surveys may be in the form of a questioneer., online or face to face interview of respondents carried out in other to obtain information from their interviewee. Surveys and other research designs are subjected to further scrutiny and testing to show relationship between measured variables. Thus, surveys and other research designs such as correlational study are mainly used to establish relationship or variation between variables.
That statement is true.
The purpose of the first person mechanism is to enchance player's experience so they could feel like they're a part of the virtual world where the characters currently in.
But, many psychologists stated thas this might increase the tendency to normalize the usage of weapons in real life.