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olga2289 [7]
4 years ago
14

Who is responsible for customer service?

Computers and Technology
1 answer:
Roman55 [17]4 years ago
5 0

Answer:

the employees

Explanation:

because that's their job

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The process of learning by making mistakes and by trial and error is called _____.
vodomira [7]
I believe it’s problem solving.
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3 years ago
Whats the flow in this code, and whats the risk that its creating and what can i do to fix it? (c language)
Advocard [28]

Answer:

The risk is a buffer overflow.

Explanation:

Whatever the user passes as a command line argument, will be copied into the buffer. If the user passes more than 499 characters, the end of the buffer will be overwritten.

To solve it, compare the string length of argv[1] to 500 before copying, or even better, start using the new strcpy_s( ) function.

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The ____ category of apps makes the computer easier for blind people to use.
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The accessibility category of apps makes the computer easier for blind people to use. In general the accessibility apps are apps that help people with disabilities use a particular piece of hardware. For example there is an app designed to help blind people use their devices by paring them with a voluntary non-blind people trough audio-video connections.





4 0
3 years ago
JAVA Write a program that first asks the user to type a letter grade and then translates the letter grade into a number grade. L
ale4655 [162]

Answer:

Follows are the code to this question:

import java.util.*;//import package for user input

class GradePrinter//defining class GradePrinter

{

double numericValue = 0;//defining double variable

String grade = "";//defining String variable

GradePrinter()//defining default constructor  

{

Scanner xb = new Scanner(System. in );//defining Scanner  class object

System.out.print("Enter Grade: ");//print message

grade = xb.nextLine();//input string value  

}

double getNumericGrade()//defining double method getNumericGrade

{

if (grade.equals("A+") || grade.equals("A"))//defining if block that check input is A+ or A

{

numericValue = 4.0;//using  numericValue variable that hold float value 4.0

}

else if (grade.equals("A-"))//defining else if that check grade equals to A-

{

numericValue = 3.7;//using  numericValue variable that hold float value 3.7

}

else if (grade.equals("B+"))//defining else if that check grade equals to B-

{

numericValue = 3.3;//using  numericValue variable that hold float value 3.3

}

else if (grade.equals("B"))//defining else if that check grade equals to B

{

numericValue = 3.0;//using  numericValue variable that hold float value 3.0

}

else if (grade.equals("B-"))//defining else if that check grade equals to B-  

{

numericValue = 2.7;//using  numericValue variable that hold float value 2.7

}

else if (grade.equals("C+"))//defining else if that check grade equals to C+  

{

numericValue = 2.3; //using  numericValue variable that hold float value 2.3

}

else if (grade.equals("C")) //defining else if that check grade equals to C  

{

numericValue = 2.0; //using numericValue variable that hold float value 2.0

}

else if (grade.equals("C-")) //defining else if that check grade equals to C-  

{

numericValue = 1.7;//using umericValue variable that hold float value 1.7

}

else if (grade.equals("D+"))//defining else if that check grade equals to D+  

{

numericValue = 1.3;//using umericValue variable that hold float value 1.3

}

else if (grade.equals("D"))//defining else if that check grade equals to D

{

numericValue = 1.0;//using umericValue variable that hold float value 1.0

}

else if (grade.equals("F"))//defining else if that check grade equals to F

{

numericValue = 0;//using umericValue variable that hold value 0

}

else//defining else block

{

System.out.println("Letter not in grading system");//print message

}

return numericValue;//return numericValue

}

}

class Main//defining a class main

{

public static void main(String[] args)//defining main method

{

GradePrinter ob = new GradePrinter();// creating class GradePrinter object

double numericGrade = ob.getNumericGrade();//defining double variable numericGrade that holds method Value

System.out.println("Numeric Value: "+numericGrade); //print Value numericgrade.

}

}

Output:

Enter Grade: B

Numeric Value: 3.0

Explanation:

In the above-given code, a class "GradePrinter" is defined inside the class a string, and double variable "grade and numericValue" is defined, in which the grade variable is used for input string value from the user end.

After input, the sting value a method getNumericGrade is defined, which uses multiple conditional statements is used, which holds double value in the which is defined in the question.

In the main class, the "GradePrinter" object is created and defines a double variable "numericGrade", that calling method and store its value, and also use print method to print its value.

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3 years ago
What is a view? How do you define a view? Does the data described in a view definition ever exist in that form? What happens whe
Tomtit [17]

Answer:

A view is an application

program’s or an individual user’s picture of the database.

It is less involved than the full database.

If a user accesses a database through a view they can only view data but cannot make any changes to the structure of the database

3 0
3 years ago
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