Explanation:
Politeness theory, proposed by Penelope Brown and Stephen C. Levinson, centers on the notion of politeness, construed as efforts on redressing the affronts to a person's self-esteems of effectively claiming positive social values in social interactions.
Answer:
A: Video games have negative effects on teenagers.
Explanation:
The question what the author's overall opinion on video games is. So, the reader should find the main idea of the passage. Throughout the text, the author brings up many problems video games cause like lack of activity, lack of friends, and worse grades. The author also brings up more effects video games have. Since the majority of the text is about overall negative effects on teenagers it is clear that A is correct. Additionally, much of the author's dictation has negative connotations. So, it is safe to say that they do not support video games. This is another indicator of the author's viewpoint.
'Finally' is the answer the others don't make sense if you try to read them with the rest of the sentence.
Answer:
Intelligent, industrious, warm, impulsive, critical, stubborn.
Explanation:
Primacy effect can be defined as the tendency to recall the first few options of the long list than the options at the last.
<u>In the primacy effect, the words at the beginning of the list are rehearsed and memorized more often than the later options which makes the person only able to recall the first few options from the long list.</u>
The way of primacy effect in which Tia will describe Mario to Nancy will be by <u>stating first the qualities of Tia as "intelligent, industrious, warm" </u>and <u>state negative qualities later in the long list "impulsive, critical, stubborn".</u> In this way, Nancy will be able to recall first the good qualities of Tia than the negative qualities according to the primacy effect.
You should always end on a note that’s likely to stick in the reader’s mind.