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Ksju [112]
3 years ago
15

Which of the following identifies your location in a document? I-beam Icon Insertion Point Pointing Arrow

Computers and Technology
1 answer:
Delicious77 [7]3 years ago
8 0
The answer is Insertion Point. In Microsoft Word, the insertion point is the blinking vertical line in the document. It will identify the location where you can enter or alter text on the page. When creating a new document, the insertion point is located in the top-left corner of the document. 
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_____ provide the standards, syntax, statements, and instructions for writing computer software
miv72 [106K]
<span>Programming languages provide the standards, syntax, statements, and instructions for writing computer software.
</span>It is a vocabulary and set of grammatical rules. These rules are used for instructing a computer<span> or computing device to perform specific tasks and produce a certain output.</span>
4 0
3 years ago
Which class members should be declared as public?
yawa3891 [41]

Answer:

B. Methods and occasionally final attributes

Explanation:

In Computer programming, class members can be defined as the members of a class that typically represents or indicates the behavior and data contained in a class.

Basically, the members of a class are declared in a class, as well as all classes in its inheritance hierarchy except for destructors and constructors.

In a class, member variables are mainly known as its attributes while its member function are seldomly referred to as its methods or behaviors.

One of the main benefits and importance of using classes is that classes helps to protect and safely guard their member variables and methods by controlling access from other objects.

Therefore, the class members which should be declared as public are methods and occasionally final attributes because a public access modifier can be accessed from anywhere such as within the current or external assembly, as there are no restrictions on its access.

6 0
3 years ago
You have to sort 1 GB of data with only 100 MB of available main memory. Which sorting technique will be most appropriate?
Arte-miy333 [17]
I’m guessing that what’s being looked at here moreso is the space complexity of these algorithms. Heap sort and insertion sort I believe have the lowest of these, but insertion sort is also known to not be the best with time complexity. Therefore heap sort should take the cake
8 0
4 years ago
Name and define (or list the set that defines) three of the four common data types in programming
aliina [53]

In Computer programming, there are four (4) common data types and these include:

  1. Integer type (int):
  2. Floating point type (float)
  3. Boolean (bool)
  4. String (str)

<h3>The kinds of data type.</h3>

In Computer programming, there are four (4) common data types and these include:

  • <u>Integer type (int):</u> it is used for storing whole numbers such as 1, 2, 3, 4, ..... 2,147,483,647.

  • <u>Floating point type (float):</u> it is used for defining real numbers that have a decimal point such as 0.009, 9.87, 5.6, etc.

  • <u>Boolean (bool):</u> it allow users to combine keywords with Boolean operators (quotes, AND, OR, near/n) as either true or false.

  • <u>String (str):</u> it is used for data values that are made up of ordered sequences of characters.

Read more on a data types here: brainly.com/question/25619349

3 0
2 years ago
SummaryIn this lab, you complete a partially written C++ program that includes a function named multiplyNumbers() that multiplie
Maru [420]

Answer:

Declare the method prototype using:

void multiplyNumbers(int x, int y,int &product);

Call the function using:

multiplyNumbers(num1, num2,product);

Lastly, the method is as follows:

void multiplyNumbers (int x, int y,int &product) {

  product = x * y;

  return; }

Explanation:

Declare the method prototype using

void multiplyNumbers(int x, int y,int &product);

Call the function using

multiplyNumbers(num1, num2,product);

The method is as follows; the & written in front of product implies that product is passed by reference

void multiplyNumbers (int x, int y,int &product) {

This calculate the product

  product = x * y;

This returns nothing

  return; }

<em>See attachment for complete program</em>

Download cpp
5 0
3 years ago
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