<span>Without drawing a line on a piece of graph paper. If you know the endpoints of the line segment you can determine the equation of the line and the midpoint of the line. The slope of a perpendicular to a line is the negative reciprocal of the slope of the original line. You can then determine the equation of the perpendicular bisector using the point-slope method. Using a compass and straight edge, you can draw the line. set the compass at the endpoint and wide enough to extend beyond the midpoint. Scribe an arc. Without changing the compass use the other end and scribe another arc so that the two arcs intersect. Connect the two points where the arcs intersect and scribe a line through them. That is the perpendicular bisector.
i found this online ^ hope i helped ^-^</span>

Actually Welcome to the Concept of the Trigonometry.
here, we use the Linear pair property of the adjacent angles.
We know that, all the adjacent angles in a linear pair add to get 180°
so we get as,
=> (n+6) +90°+(2n+3) =180°
=> (n+6) +(2n+3) =180-90
=> 3n+9 = 90
=> 3n= 90-9
=> 3n = 81
hence, n = 81/3
=> n = 27°
thus the value of n is 27° .
1:104 because there are 52 cards in a deck and he already drew a king, so double the chances and get 1:104?
Answer:
A reflection is a transformation representing a flip of a figure. Figures may be reflected in a point, a line, or a plane. When reflecting a figure in a line or in a point, the image is congruent to the preimage. A reflection maps every point of a figure to an image across a fixed line.
Step-by-step explanation: