This gap between user-designer communications <span>can cause a good project to go bad i</span>f the user is not able to process what is required to be fixed in order for the project to run smoothly. The user may have one way of fixing something while the designer has another. In this case, the designer understands how the project fully works while the user does not and this may end up compromising the whole project.
The law that “designers are not users” and “users are not designers” should always be followed.
Answer:
Write pseudocode and create a mock-up of how the game will work and look
Explanation:
Since in the question it is mentioned that Adam wants to develop a new game for this he made an outline with respect to game functions needed, time period, people who help him.
After that, he writes the pseudocode i.e a programming language and then develops a model i.e mock up that reflects the working of the game and its look so that he would get to know how much work is pending.
Answer:
Option C i.e., Interoperability is the correct option
Explanation:
Interoperability performs for computers or its components for the purpose to communicate and it is important to improve the development of the Internet of Things. It performs the communication as well as share their services between computer or its components.
It also contains challenges occurred at the time of developing and implementing the protocols by which they communicate.
<span>C. 3
Due to the different speeds of P and S waves, a single seismometers can determine the distance to an earthquake. So, for a single station, the localization is any point on a circle around the station. With 2 stations, you'll have two circles that intersect at two points. The 3rd station is needed in order to determine which of the 2 points is the actual earthquake.</span>