I remember this from fifth grade. We were learning like the kids at Ron Clark Academy, its Reducing Information!
Any kind of fictional scenario you create doesn't require you to consider your characters.
<h3>How may a setting be created for a story?</h3>
A story's setting specifies where and when its plot takes place through the use of literary devices. A story setting, also referred to as a background, can be created from nothing or be based on actual places and times in history (such as a specific city, or the house of a character).
This is produced by the interactions between the characters and their surroundings. Even though it makes sense, adapting this to the surroundings is predictable. When designing your setting, you must carefully evaluate these and decide where to put them.
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Well, If it was hot outside the day before it started raining, then you can say "Remember how hot it was yesterday? It will be a very nice change of temperature. Very cool and refreshing." Other examples of persuasive language could be "We can jump in the puddles for fun if you want, too!" Or, if they don't like that idea, you can always say "We can make a game out of dodging the puddles while we run, by jumping over them and running past them!"
Answer:
French: honnête = honest
German: dekorieren = decorate
Spanish: acceso = access
Explanation:
cognates are recognizable words in other languages. They look very similar to their counterpart in English. if you look at the words spelling and use context clues it's pretty easy to guess what they mean