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Answer:
The answer is "Option D".
Explanation:
A system or a group of components that communicate with your environment through the sharing of resources, materials, and knowledge with a view to system regeneration and development is known as an Open system. In other words, we can say that it is a system that includes a non-proprietary hardware and advert-based software which enables third parties to add or interact with products to plug in the system and It is freely available on the internet. In this question, the incorrect options can be described as follows:
- In option A, The management system is used by an organization. It is a paid system that's why it is not correct.
- In option B, This system enables users in online communities and evaluates one another that's why it is not correct.
- In option C, This type of system provides resources for upgrade user knowledge. It is a paid system that's why it is not correct.
Yes, True, a microphone IS a type of electronic
Answer:
Explanation:
Following are the Semaphores:
Customers: Counts waiting customers;
Barbers: Number of idle barbers (0 or 1)
mutex: Used for mutual exclusion.
Cutting: Ensures that the barber won’t cut another customer’s hair before the previous customer leaves
Shared data variable:
count_cust: Counts waiting customers. ------------copy of customers. As value of semaphores can’t access directly.
// shared data
semaphore customers = 0; semaphore barbers = 0; semaphore cutting = 0; semaphore mutex = 1;
int count_cust= 0;
void barber() {
while(true) { //shop is always open
wait(customers); //sleep when there are no waiting customers
wait(mutex); //mutex for accessing customers1
count_cust= count_cust-1; //customer left
signal(barbers);
signal(mutex);
cut_hair();
}
}
void customer() {
wait(mutex); //mutex for accessing count_cust
if (count_cust< n) {
count_cust= count_cust+1; //new customer
signal(customers); signal(mutex);
wait(barbers); //wait for available barbers get_haircut();
}
else { //do nothing (leave) when all chairs are used. signal(mutex);
}
}
cut_hair(){ waiting(cutting);
}
get_haircut(){
get hair cut for some time; signal(cutting);
}