If you draw more of those triangles, there will be 6 that can fit, so find area of 1 triangle and multiply it by 6. Write that number down and then do Pi r squared to find the area of the circle, then do circle area minus triangles area when you get that, divide it by 6. That is the area of the white region so then do Pi R squared again and then subtract the white area from that
Imagine a ladder leaning against the wall and you know the height of the ladder and its distance from the wall and you had to find out the height you could use pythagorean theorem here
2050 games will be played in 25 yrs
Answer:
x=1
Explain:
y=2x^2−4x+1
dy/dx=4x-4
The line of symmetry will be where the curve turns (due to the nature of the
x^2 graph.
This is also when the gradient of the curve is 0.
Therefore, let
dy/dx=0
This forms an equation such that:
4x−4=0
solve for x,
x=1
and line of symmetry falls on the line
x=1