Answer:
Normal CPU usage is 2-4% at idle, 10% to 30% when playing less demanding games, up to 70% for more demanding ones, and up to 100% for rendering work. When watching a video it should be around 5% up to 15% (total), depending on your CPU, browser and video quality
The following code will program that prompts the user to enter the num- ber of hours a car is parked at the airport and outputs the parking fee.
<u>Explanation:</u>
Code:
#include<iostream>
using namespace std;
int main()
{
float hours;
cout <<"Enter number of hours a car parked at the airport: "; // prompt the user to enter hours.
cin >> hours ; // strong the hours
if (hours > = 0 && hours < =3 ) // if 0 < = h < = 3
cout << "Parking fee: 5"; //printing parking fee is 5.
else if (hours > 3 && hours < = 9)//if 3 < h < = 9
cout<<"Parking fee: "<<6*int(hours);//converting float value to int the multiplying with 6 then printing fee.
else//if 9 < h < = 24
cout<< "Parking fee: 60";// printing parking fee 60.
return 0;
}
Pull Over. Do NOT Try to push the brake or try swerving with the steering wheel. Slowly pull to the side
Answer:
It may be that the amount of ram is not compatible with that computer, it may not support ram that is over 8 GB or higher, it may not be properly installed in the hardware, or the motherboard may not be able to read it.
Explanation:
Hardware and software is very unbalanced when it comes to new RAM being installed, as people complain about this exact same issue many times.
If you're parked between cars, it's preferable to just leave it in neutral: this way, if somebody bumps you, it doesn't harm the transmission. Just make sure you've got the handbrake firmly set.
<span>If on a hill, 1st gear if facing uphill; reverse if facing downhill. Just make sure to set the parking brake </span>before<span> releasing the clutch, so that the weight of the car is on the brake first; the gear is there only as a backup should the brake fail.</span>