Answer:
Add the broadcast jump! code to the end of Scratch Cat's code.
Explanation:
If we broadcast the jump! code, then the Gobo will listen, and he will start jumping up and down. It looks like that he is not getting what Scratch Cat is saying, and if the message of Scratch Cat is broadcasted then Gobo will listen to what Scratch Cat is telling. Hence, the above option is the correct option.
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Answer:
//here is code in java.
import java.util.*;
class Solution
{
// main method of class
public static void main (String[] args) throws java.lang.Exception
{
try{
// declare an initialize first string variables
String st1="hello";
// declare an initialize first string variables
String st2="world";
// create another string variable
String st3;
// exchange the value of both string variables
st3=st1;
st1=st2;
st2=st3;
System.out.println("value of first String after exchange: "+st1);
System.out.println("value of second String after exchange: "+st2);
}catch(Exception ex){
return;}
}
}
Explanation:
declare and initialize two string variables.Create another string variable "st3". first assign value of "st1" to "st3" after then value of "st2" to "st1" and then assign value of "st3" to "st2". This will exchange the values of both the string.
Output:
value of first String after exchange: world
value of second String after exchange: hello