The British Museum is a free, public museum of human history, art, and culture that is situated in London's Bloomsbury neighborhood. Its eight million-piece permanent collection is one of the biggest and most complete ones ever assembled. It chronicles the development of human culture from its inception to the present.
<h3>What are the artifacts present in British museum?</h3>
- It is a piece of the Egyptian Sculpture Gallery and was found by explorers in Memphis, Egypt, in 1799. It played a major role in assisting the Western world in understanding hieroglyphics and learning more about Ancient Egypt. The image on the stone itself is of a command written in hieroglyphs, Greek, and Demotic.
- The museum's collection includes 140 mummies from the Victorian and Edwardian eras. There are actually very few of them that are on display, and they include both royalty and mummified cats. The exhibit explains the mummification process to visitors in addition to showcasing a stunning collection of coffins, death masks, and artifacts.
- The double-headed serpent, an absolutely fascinating representation of Aztec culture, was carved out of wood and is also covered in turquoise mosaic tiles. Unknown how it left Mexico, the serpent is believed to have been a gift to Herman Cortes before making its way to collector Henry Christy, who left it to the museum in his will along with several other items from his collection.
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Answer:
The answer is that it is sent to the committee for review and then sent to the Senate for action.
Explanation:
This is because usually the house reviews the bill and then makes a vote on it before sending it to the Senate.
Answer:
A: They had no written language, so there was no way to preserve the information.
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Answer:
In 1994, the gaming industry founded the Entertainment Software Rating Board to institute a labeling system designed to inform parents of sexual and violent content that might not be suitable for younger players.
Explanation:
During the 1990’s, Congress carried out some hearings and legislative proposals in response to worries regarding violent content in a series of video games. Congress members criticized the lack of a regulatory system for them and eventually, members of the video game industry created the Interactive Digital Software Association to later subdivide it forming an Entertainment Software Rating Board, implemented to rate video games and give assistance to parents in selecting video games for their children.