<span>The network topology describes the physical arrangement, installation, and connection of cables, computer, and other devices.
The network topology can be bus topology (a</span><span> network topology that uses a single cable or conductor to connect all nodes on the network.) ,</span>star topology (a network topology in which cables running from each node connect to a single point, such as a hub.), ring (a network topology that consists of a single cable that runs continuously from node to node), mesh, hybrid, hub topology,... according the arrangement of the nodes.
B.tablet because it is technically not a computer in traditional sence but a hand held device.
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Answer:
All options apply to the question because each one reflects one side of technology in relation to the artist's case (that could be a software engineer or a even a hardware designer).
Explanation:
Letter a applies to the question in terms of computer program's behavior with no people's assistance, which is something not real for the present time, although it is easy to imagine that it is going to be a reality in a near future for all the improvements engineers and developers have made. Letter b also applies because computers and softwares have become one of the most important tools for artists around the world, whether for researching and/or for sharing and/or selling their productions, however it is a radical idea to think an artist is not necessary anymore, that is similiar to say human beings are not necessary only because machines have improved. Letter c also applies to the question for all improvements made in art and art forms after all improvements made in technology and tools for technologies development. And, letter d also applies because computers may be used for studying and/or working, which is the perfect tool for a workplace, and this is why it has become essential in many organizations, companies, subsidiaries, agencies, schools, and more.
Answer: A.F.S- known as Andrew File System.
Explanation:
This is a distributed network file system created to handle large multiclient database. It support Information sharing on a large scale by reducing client-server communication.
The three default components listed in the inspector view of a terrain assets are: Terrain, Terrian Collider and Texture.
So the answer is Transform.
If you use the Move tool then click and drag an object while holding CTRL and Shift at the same time, it will snap the object to intersection points of the Collider; allowing stacking of objects automatically.
So the answer is Stack objects automatically.