Answer:
Ocean-Ocean Divergent
Continent-Continent Transform
Continent-Continent Convergent
Continent-Ocean Convergent
Ocean-Ocean Transform
Continent-Ocean Convergent
Continent-Continent Divergent
Explanation:
The above all sites are possible to generate earthquake . The divergent boundary whether it is Continent-Continent or Ocean-Ocean can generate shallow earthquake although it's very weak . The transform plate boundary or strike slip plate motion also generate shallow but powerful earthquake ( example: San Andres Fault is a transform plate boundary) . Another one is convergent boundary which can generate deep and very powerful earthquake .
Answer:
The Pacific Ocean is the largest and deepest of Earth's oceanic divisions. It extends from the Arctic Ocean in the north to the Southern Ocean (or, depending on definition, to Antarctica) in the south and is bounded by the continents of Asia and Australia in the west and the Americas in the east.
Weathering is related to the breaking down and loosening of rock or soil into smaller pieces, but the weathered pieces remain in place. Erosion is related to the movement of weathered (and sometimes non-weathered) pieces away from the source.
Mountains and high places such as cliffs in front of oceans could be good for defense because you have the high ground and an easier to attack ships.
Ground that is very fertile and has enough access to sun could prove very good to plant crops and make farms.
Rivers and lakes could come off of a mountain so being on lower ground could be good to provide water for yourselves and your crops or animals that are used for food.
Idaho had good soil for potatoes and farming. Towns with lakes and hills would be good for water and farming and life with a family in general.
You would want to avoid rocky ground and mountains unless you wanted to protect yourself, so avoiding new england and also high places like colorado.