Explanation:
Electric devices, such as lights and household appliances, change electric current to other forms of energy. For example, an electric stove changes electric current to thermal energy. ... A message encoded this way is called an electronic signal, and the use of electric current for this purpose is called electronics
MARK ME AS A BRAIN LIST
Answer:
if (pH<7.0){
neutral=0;
base=0;
acid=1;
}
else if (pH>7.0){
neutral=0;
base=1;
acid=0;
}
else if (pH==7.0){
neutral=1;
base=0;
acid=0;
}
Explanation:
As required by the question, if and else statements have been used to test the value of the pH and assign the apropriate values to the variables neutral, base and acid.
The code snippet below can be used to prompt the user to enter values for pH
<em>import java.util.Scanner;</em>
<em>public class pHTest {</em>
<em> public static void main(String[] args) {</em>
<em> Scanner scr = new Scanner(System.in);</em>
<em> System.out.println("Enter a value for the pH");</em>
<em> int neutral, base, acid;</em>
<em> double pH = scr.nextDouble();</em>
<em> if (pH<7.0){</em>
<em> neutral=0;</em>
<em> base=0;</em>
<em> acid=1;</em>
<em> }</em>
<em> else if (pH>7.0){</em>
<em> neutral=0;</em>
<em> base=1;</em>
<em> acid=0;</em>
<em> }</em>
<em> else if (pH==7.0){</em>
<em> neutral=1;</em>
<em> base=0;</em>
<em> acid=0;</em>
<em> }</em>
<em>} }</em>
<span>#include <iostream>
using namespace std;
bool bears(int n);
int main(){
int number;
do{
cout<<"enter the amount of bears (press 0 to stop the program): ";
cin>>number;
if (bears(number)){
cout<<"you have reached the goal!"<<endl;
}
else{
cout<<"sorry, you have not reached the goal."<<endl;
}
}while(number != 0);
}
bool bears(int n){
if (n < 42){
return false;
}
else if (n == 42){
return true;
}
else{
if (n % 5 == 0){
return bears(n - 42);
}
else if(n % 2 == 0){
return bears(n / 2);
}
else if(n % 4 == 0|| n % 3 == 0)
{
int one;
int two;
one=n%10;
two=(n%100)/10;
return bears(n - one * two);
}
}
<span>}</span></span>
Answer:
Excite
Explanation:
The 4E framework objectives are:
EXCITE: customer are excited with relevant offer
EDUCATE: customer are educated about ongoing offers
EXPERIENCE: customer experience is improved with regards to the product
ENGAGE: customer is engaged to share feedback.
The use of location-based software application will help Jason to be excited. In this case Jason will be excited about the offer.