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QveST [7]
3 years ago
9

George, a user, has contacted you to complain that his issue has not been resolved. He has already contacted your department twi

ce today. What should you do first?
Computers and Technology
1 answer:
Sladkaya [172]3 years ago
8 0

Answer:

<u>Apologize for the inconvenience and proceed with any necessary assistance.</u>

<u>Explanation:</u>

Remember, the rules of business communication entails a friendly disposition to clients. We note here that George is a user or what we may client, and has an unresolved complaint.

Consequently, apollogizing to him may open him further into the details of the issue as you now work to resolve his complaints.

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The IT person most involved with system development is the _________
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Answer:

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Explanation:

3 0
3 years ago
Universal Windows Platform is designed for which Windows 10 version?
Naddika [18.5K]

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6 0
4 years ago
List and describe the 3 tasks learners can do in a Technology classroom.
Anna11 [10]

The 3 tasks learners can do in a Technology classroom.

1. Telling digital stories .

2. Filming tasks on mobile phones .

3. Making lists of things done.

<h3>What are the three roles of technology for learners?</h3>

Technology is known to be a tool that often gives a lot of students a kind of an easy-to-access to any kind of  information, as well as an accelerated learning, and others that the student can use to learn.

Note that this helps students to look inro new subjects and have a wider understanding of difficult topics.

Hence, The 3 tasks learners can do in a Technology classroom.

1. Telling digital stories .

2. Filming tasks on mobile phones .

3. Making lists of things done.

Learn more about Technology from

brainly.com/question/25110079

#SPJ1

3 0
2 years ago
Specific Instructions
Goryan [66]

In the most common use of the term, a class can be seen as a blueprint used to create objects. In other words, object(s) are created from a class in Java.

<h3>Creating a Class</h3><h3>Code:</h3>

import java.util.*;

class Card{

 private String suit;

 private int value;

 public Card(String s,int v){

   suit = s;

   value = v;

 }

 public String getSuit(){

   return suit;

 }

 public int getValue(){

   return value;

 }

 public void display(){

   System.out.println(value+"("+suit+")");

 }

}

class Deck{

 private ArrayList<Card> deck;

 private ArrayList<Card> drawn;

 public Deck(){

   deck = new ArrayList<Card>();

   drawn = new ArrayList<Card>();

   String[] arr = {"Club","Spade","Heart","Diamond"};

   for(String s : arr){

     for(int i=1;i<=13;i++){

       deck.add(new Card(s,i));

     }

   }

 }

 public void draw(){

   drawn.add(deck.get(0));

   deck.remove(0);

 }

 public void draw(int N){

   if(N > deck.size()){

     N = deck.size();

   }

   for(int i=0;i<N;i++){

     draw();

   }

 }

 public void showDrawn(){

   for(Card c : drawn){

     c.display();

   }

 }

 public void shuffle(){

   Collections.shuffle(deck);

 }

 public void restore(){

   restore(drawn.size());

 }

 public void restore(int N){

   if(N > drawn.size()){

     N = drawn.size();

   }

   for(int i=0;i<N;i++){

     deck.add(drawn.get(0));

     drawn.remove(0);

   }

 }

 public void showDeck(){

   for(Card c : deck){

     c.display();

   }

 }

}

class Test{

 public static void main(String[] args){

   Deck d = new Deck();

   System.out.println("Original deck\n");

   d.showDeck();

   d.draw(8);

   System.out.println("\nDeck after drawing 8 cards\n");

   d.showDeck();

   d.shuffle();

   System.out.println("\nDeck after shuffling\n");

   d.showDeck();

   d.restore();

   System.out.println("\nDeck after restoring cards\n");

   d.showDeck();

 }

}

<h3>Test Output:</h3>

C:\Users\hp\Desktop>java Test

Original deck

1(Club)

2(Club)

3(Club)

4(Club)

5(Club)

6(Club)

7(Club)

8(Club)

9(Club)

10(Club)

11(Club)

12(Club)

13(Club)

1(Spade)

2(Spade)

3(Spade)

4(Spade)

5(Spade)

6(Spade)

7(Spade)

8(Spade)

9(Spade)

10(Spade)

11(Spade)

12(Spade)

13(Spade)

1(Heart)

2(Heart)

3(Heart)

4(Heart)

5(Heart)

6(Heart)

7(Heart)

8(Heart)

9(Heart)

10(Heart)

11(Heart)

12(Heart)

13(Heart)

1(Diamond)

2(Diamond)

3(Diamond)

4(Diamond)

5(Diamond)

6(Diamond)

7(Diamond)

8(Diamond)

9(Diamond)

10(Diamond)

11(Diamond)

12(Diamond)

13(Diamond)

<h3>Draw action:</h3>

9(Club)

10(Club)

11(Club)

12(Club)

13(Club)

1(Spade)

2(Spade)

3(Spade)

4(Spade)

5(Spade)

6(Spade)

7(Spade)

8(Spade)

9(Spade)

10(Spade)

11(Spade)

12(Spade)

13(Spade)

1(Heart)

2(Heart)

3(Heart)

4(Heart)

5(Heart)

6(Heart)

7(Heart)

8(Heart)

9(Heart)

10(Heart)

11(Heart)

12(Heart)

13(Heart)

1(Diamond)

2(Diamond)

3(Diamond)

4(Diamond)

5(Diamond)

6(Diamond)

7(Diamond)

8(Diamond)

9(Diamond)

10(Diamond)

11(Diamond)

12(Diamond)

13(Diamond)

<h3 /><h3>Shuffling action:</h3>

12(Diamond)

8(Spade)

4(Spade)

6(Diamond)

10(Spade)

13(Club)

7(Heart)

13(Heart)

7(Diamond)

9(Heart)

11(Diamond)

5(Heart)

8(Diamond)

9(Diamond)

3(Spade)

13(Spade)

4(Heart)

2(Heart)

3(Heart)

5(Diamond)

11(Heart)

11(Club)

10(Club)

9(Club)

3(Diamond)

4(Diamond)

6(Spade)

9(Spade)

10(Heart)

11(Spade)

5(Spade)

12(Spade)

1(Spade)

6(Heart)

12(Heart)

13(Diamond)

1(Heart)

2(Diamond)

1(Diamond)

7(Spade)

12(Club)

10(Diamond)

2(Spade)

8(Heart)

  • Restore action

12(Diamond)

8(Spade)

4(Spade)

6(Diamond)

10(Spade)

13(Club)

7(Heart)

13(Heart)

7(Diamond)

9(Heart)

11(Diamond)

5(Heart)

8(Diamond)

9(Diamond)

3(Spade)

13(Spade)

4(Heart)

2(Heart)

3(Heart)

5(Diamond)

11(Heart)

11(Club)

10(Club)

9(Club)

3(Diamond)

4(Diamond)

6(Spade)

9(Spade)

10(Heart)

11(Spade)

5(Spade)

12(Spade)

1(Spade)

6(Heart)

12(Heart)

13(Diamond)

1(Heart)

2(Diamond)

1(Diamond)

7(Spade)

12(Club)

10(Diamond)

2(Spade)

8(Heart)

1(Club)

2(Club)

3(Club)

4(Club)

5(Club)

6(Club)

7(Club)

8(Club)

You can learn more about creating a class here brainly.com/question/10410845

6 0
2 years ago
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