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Bumek [7]
3 years ago
8

A method can not be made final until whole class is madefinal. ? True ? False

Computers and Technology
1 answer:
Lynna [10]3 years ago
3 0

Answer:

True.

Explanation:

A method can not be made final until whole class is madefinal.

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What is Tone's Core Move call in Titan Fall 2?
AleksandrR [38]

Answer:

Tones Core is called "Salvo Core"

8 0
3 years ago
Create a program in c/c++ which accepts user input of a decimal number in the range of 1 -100. Each binary bit of this number wi
kirill115 [55]

Answer:

// here is code in C++.

#include <bits/stdc++.h>

using namespace std;

void switch_fun(int input)

{

//array to store binary of input number

   int bin[7];

   // convert the number into binary

   for(int i=0; input>0; i++)

       {

           bin[i]=input%2;

           input= input/2;

       }

   // print the switch number and their status

   cout<<"Switch number:\t 1\t 2\t 3\t 4\t 5\t 6\t 7 \n";

   cout<<"status:      ";

   for(int j=6;j>=0;j--)

   {

   // if bit is 1 print "ON" else print "OFF"

       if(bin[j]==1)

           cout<<"\t ON";

       else

           cout<<"\t OFF";

   }

}

int main()

{

   int n;

   cout<<"enter the number between 1-100 only:");

   // read a number in decimal

   cin>>n

   // validate the input

   while(n<1 ||n>100)

   {

     cout<<"wrong input!! Input must be in between 1-100:"<<endl;

     cout<<"enter the number again :";

     cin>>n;

   }

// call the function with input parameter

  switch_fun(n);

return 0;

}

Explanation:

Read a decimal number from user. If the number is not between 1 to 100 the it will again ask user to enter the number until the input is in between 1-100.Then it will call the fun() with parameter n. First it will convert the decimal to binary array of size 7.Then print the status of switch.If bit is 1 then print "ON" else it will print "OFF".

Output:

enter the number between 1-100 only:-5

wrong input!! Input must be in between 1-100:

enter the number again :125

wrong input!! Input must be in between 1-100:

enter the number again :45

Switch number:   1       2       3       4       5       6       7

Status:          OFF     ON      OFF     ON      ON      OFF     ON

8 0
4 years ago
Write a Java program that generates GUI (Graphical User Interface). Your program should provide labels and textfields to a user
Alla [95]

Answer:

import javafx.application.Application;

import javafx.stage.Stage;

import javafx.scene.Scene;

import javafx.scene.control.Tab;

import javafx.scene.control.TabPane;

import javafx.scene.layout.StackPane;

import java.util.ArrayList;

public class Assignment6 extends Application {

private TabPane tabPane;

private CreatePane createPane;

private SelectPane selectPane;

private ArrayList<Club> clubList;

public void start(Stage stage) {

StackPane root = new StackPane();

//clubList to be used in both createPane & selectPane

clubList = new ArrayList<Club>();

selectPane = new SelectPane(clubList);

createPane = new CreatePane(clubList, selectPane);

tabPane = new TabPane();

Tab tab1 = new Tab();

tab1.setText("Club Creation");

tab1.setContent(createPane);

Tab tab2 = new Tab();

tab2.setText("Club Selection");

tab2.setContent(selectPane);

tabPane.getSelectionModel().select(0);

tabPane.getTabs().addAll(tab1, tab2);

root.getChildren().add(tabPane);

Scene scene = new Scene(root, 900, 400);

stage.setTitle("Club Selection Apps");

stage.setScene(scene);

stage.show();

}

public static void main(String[] args)

{

launch(args);

}

}

import java.util.ArrayList;

import javafx.scene.layout.HBox;

import javafx.event.ActionEvent; //**Need to import

import javafx.event.EventHandler; //**Need to import

public class CreatePane extends HBox {

ArrayList<Club> clubList;

private SelectPane selectPane;

//constructor

public CreatePane(ArrayList<Club> list, SelectPane sePane) {

this.clubList = list;

this.selectPane = sePane;

}

//using the toString method of the Club class.

//It also does error checking in case any of the textfields are empty,

//or a non-numeric value was entered for its number of members

private class ButtonHandler implements EventHandler<ActionEvent> {

//Override the abstact method handle()

public void handle(ActionEvent event) {

//declare any necessary local variables here

//---

//when a text field is empty and the button is pushed

//if ( //---- )

//{

//handle the case here

//}

//else //for all other cases

//{

//when a non-numeric value was entered for its number of

members

//and the button is pushed

//you will need to use try & catch block to catch

//the NumberFormatException

//When a club of an existing club name in the list

//was attempted to be added, do not add it to the list

//and display a message "Club not added - duplicate"

//at the end, don't forget to update the new arrayList

//information on the SelectPanel

//}

} //end of handle() method

} //end of ButtonHandler class

}

import javafx.scene.control.Label;

import javafx.scene.control.CheckBox;

import javafx.scene.layout.*;

import javafx.event.ActionEvent; //**Need to import

import javafx.event.EventHandler; //**Need to import

import java.util.ArrayList;

import javafx.collections.ObservableList;

import javafx.scene.Node;

//import all other necessary javafx classes here

public class SelectPane extends BorderPane {

private ArrayList<Club> clubList;

//constructor

public SelectPane(ArrayList<Club> list) {

//initialize instance variables

this.clubList = list;

//set up the layout

//create an empty pane where you can add check boxes later

//SelectPane is a BorderPane - add the components here

} //end of constructor

//This method uses the newly added parameter Club object

//to create a CheckBox and add it to a pane created in the constructor

//Such check box needs to be linked to its handler class

public void updateClubList(Club newClub)

{

//-------

}

//create a SelectionHandler class

private class SelectionHandler implements EventHandler<ActionEvent> {

//Override the abstact method handle()

public void handle(ActionEvent event){

//When any radio button is selected or unselected

//the total number of members of selected clubs should be updated

//and displayed using a label.

}

} //end of SelectHandler class

} //end of SelectPane class

public class Club {

private String clubName;

private int numberOfMembers;

private String university;

//Constructor to initialize all member variables

public Club() {

clubName = "?";

university = "?";

numberOfMembers = 0;

}

//Accessor method for club name

public String getClubName() {

return clubName;

}

//Accessor method for university

public String getUniversity() {

return university;

}

//Accessor method for number of members

public int getNumberOfMembers() {

return numberOfMembers;

}

//mutator/modifider method for club name

public void setClubName(String someClubName) {

clubName = someClubName;

}

//mutator/modifider method for university

public void setUniversity(String someUniversity) {

university = someUniversity;

}

//mutator/modifider method for number of members

public void setNumberOfMembers(int someNumber) {

numberOfMembers = someNumber;

}

//toString() method returns a string containg its name, number of members, and

university

public String toString() {

String result = "\nClub Name:\t\t" + clubName

+ "\nNumber Of Members:\t" + numberOfMembers

+ "\nUniversity:\t\t" + university

+ "\n\n";

return result;

}

}

Explanation:

4 0
4 years ago
It is vital to the organization and the success of the disaster recovery plan that the plan be thoroughly tested on a(n) _______
Andreyy89

Answer:

Regular Basis.

Explanation:

The plans should be clearly defined and checked regularly according to the set parameters. Also, there needs to evaluate one every week various types of environmental assessment have to be done. As the Disaster Recovery is a set of policies procedures and tools one needs to keep it updated to the current version. As any business needs to operate.

8 0
3 years ago
What are general purpose computer and special purpose computer?​
icang [17]

Answer:

General purpose computers are designed to be able to perform variety of tasks when loaded with appropriate programs, while special purpose computers are designed to accomplish a single task.

3 0
3 years ago
Read 2 more answers
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