Answer:
function createAndFillBufferObject(gl, data) {
var buffer_id;
// Create a buffer object
buffer_id = gl.createBuffer();
if (!buffer_id) {
out.displayError('Failed to create the buffer object for ' + model_name);
return null;
}
// Make the buffer object the active buffer.
gl.bindBuffer(gl.ARRAY_BUFFER, buffer_id);
// Upload the data for this buffer object to the GPU.
gl.bufferData(gl.ARRAY_BUFFER, data, gl.STATIC_DRAW);
return buffer_id;
}
Answer:
It changes the speed at different stages of the transition.
Explanation:
HTML is an acronym for hypertext markup language and it is a standard programming language which is used for designing, developing and creating web pages.
Generally, all HTML documents are divided into two (2) main parts; body and head. The head contains information such as version of HTML, title of a page, metadata, link to custom favicons and CSS etc. The body of the HTML document contains the contents or informations that a web page displays.
Basically, the purpose of the property, transition-timing-function is that It changes the speed at different stages of the transition. Thus, it states the values between the beginning and ending of a transition are calculated over its duration.
I don't think so, it doesn't on my home phone.