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Ksju [112]
3 years ago
9

Nina aspires to be a digital media specialist. What should Nana be familiar with in order to pursue this career?

Computers and Technology
2 answers:
liberstina [14]3 years ago
8 0

Answer:

   A Digital media specialist is responsible for taking care of a company's entire presence within these new communication spaces, such as social networks and out-of-home digital media. Companies of all sizes can impact thousands of people, attracting even more consumers to know and buy their products. This function is on the rise as these communication channels become more present in people's daily lives.

  New technologies are emerging, and for all of them people will find ways to adapt. Not everyone can keep up with this speed. A digital media specialist is always attuned to what is new. A great example is the new ad platforms. It is now possible to create a strategy for advertising on digital screens around the world (out-of-home digital media), with the help of fully online platforms. A big evolution that goes beyond social networks!

  Conscious of what the customer wants and where he is, this professional is best able to design an accurate sales strategy report through a virtual environment, defining which products will be most accepted and influencing, in order to create ways to receive a novelty without strangeness. With all these factors, counting on a digital media professional is a huge step towards a modern future that no longer recedes.

brilliants [131]3 years ago
4 0

computer science? maybe im not sure?

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The corresponding logical address is 200.

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This is because the relocation register is used to offset the physical address, so that it can be used to calculate the logical address.

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Define a member function PrintAll() for class PetData that prints output as follows. Hint: Make use of the base class' PrintAll(
PilotLPTM [1.2K]

Answer:

Following are the program in the C++ Programming Language.

//set header file

#include <iostream>

//set header file for string

#include <string>

//set namespace

using namespace std;

//define class

class AnimalData

{

//set access modifier

public:

//define function

void SetName(string givenName)

{

//initialize the value of function's argument

fullName = givenName;

};

//define function

void SetAge(int numYears)

{

//initialize the value of function's argument

ageYears = numYears;

};  

//here is the solution

//define function

void PrintAll()

{

//print output with message

cout << "Name: " << fullName<<endl;

//print output with message

cout << "Age: " << ageYears<<endl;

};

//set access modifier

private:

//set integer data type variable

int ageYears;

//set string data type variable

string fullName;

};

//define class and inherit the parent class

class PetData: public AnimalData

{

//set access modifier

public:

//define function

void SetID(int petID)

{

idNum = petID;

};

//override the function for print id

void PrintAll()

{

AnimalData::PrintAll();

cout << "ID: " <<idNum ;

};

//set access modifier

private:

//set integer type variables

int idNum,fullName,ageYears;

};

//define main method

int main()

{

//create object of the child class

PetData userPet;

//call function through object

userPet.SetName("Fluffy");

//call function through object

userPet.SetAge (5);

//call function through object

userPet.SetID (4444);

//call function through object

userPet.PrintAll();

cout << endl;

return 0;

}

<u>Output</u>:

Name: Fluffy

Age: 5

ID: 4444

Explanation:

<u>Following are the description of the program</u>:

  • Set required header file and namespace.
  • Define class 'AnimalData' and inside the class, set integer data type variable 'ageYears', string data type variable 'fullName'.
  1. Then, define function 'SetName()' with string data type argument 'givenName' and initialize the value of argument in the string variable.
  2. Then, define function 'SetAge()' with integer data type argument 'numYears' and initialize the value of the argument in the integer variable.
  3. Define function 'PrintAll()' to print the value of the following variables with message.
  • Define class 'PetData' and inherit the parent class in it, then set integer data type variable 'idNum'.
  1. Then, define function 'SetID()' with integer data type argument 'petID' and initialize the value of the argument in the integer variable.
  2. Override the function 'PrintAll()' to print the value of the following variable with message.

Finally, define main method and create the object of the child class, then call the following functions through the class object.

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