Assuming you want the range of
-4cos(2x)
the range of the cosine function is -1 to 1. When that is scaled by a factor of -4, it becomes 4 to -4.
The range of F(x) is [-4, 4] in interval notation.
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If you want the range of
F(x) = -4cos²(x)
that range will be -4×[0, 1] = [-4, 0].
X equals 4. (this is supposed to be 20 characters long so i’m just typing randomly)
Answer:
See below.
Step-by-step explanation:
1. (1 / 2)[cos(a – b) – cos(a + b)]
= 1/2 ( cosa cosb + sina sinb - (cosa cosb - sina sinb)
= 1/2 ( cosa cosb - cosa cos b + sina sinb + sina sinb)
= 1/2 ( 2 sina sinb)
= sina sinb.
(I used the 2 identities cos(a - b) = cosa cosb + sina sinb) and
cos (a + b) = cosa cosb - sina sinb.)
2. sin (π/2 - x) = sin (π/2) cos x - cos(π/2) sin x
= 1 * cos x - 0 * sinx
= cosx - 0
= cos x.
(I used the identity sin(a - b) = sina cosb - cosa sinb
and the fact that sin(π/2) = 1 and cos (π/2) = 0. )
Answer:
7
Step-by-step explanation:
The total number of video games he had to begin with is 4+10=14.
Divide the total games by 2 (cases) and you get 7 games in each case
Answer:
the picture won't load >:(
Step-by-step explanation: